Rock Star Energy Drink

Bigger. Better. Faster. Stronger. ROCKSTAR is the largest, most powerful energy drink available. Enhanced with the potent liver cleansing herb Milk Thistle*, ROCKSTAR is scientifically formulated to speed the recovery time of those who lead active and exhausting lifestyles - from athletes to rock stars. Enjoy this fully refreshing, lightly carbonated beverage super chilled.

*Scientific research has shown that Silymarin, a flavonoid antioxidant of Milk Thistle, protects healthy liver cells and regenerates damaged liver cells.
These statements have not been evaluated by the Food and Drug Administration. This product is not intended to diagnose, treat, cure or prevent any disease.

Nutrition Facts

Serving Size 8 ounces
2 Full Servings Per Can

Amount Per Serving

Amount Per Serving - 2x Per Can

Additional Nutrients - 2x Per Can

  • Taurine 946mg
  • Guarana 200mg
  • Inositol 25mg
  • Carnitine 25mg
  • Siberian Ginseng 25mg
  • Milk Thistle 20mg
  • Ginko 15mg
  • Ingredients

    *Percent Daily Values are based on a 2,000 calorie diet.

    Not Recommended for children or those sensitive to caffine.

    © 2001, produced under the authority of Rockstar, INC.
    Las Vegas (702) 393-5535

    Taken from the back of a Rockstar Can

    Rockstar refers to two different companies. The first and main company is Rockstar Games which was started as a joint venture of Sam Houser, Terry Donovan, Dan Houser, Jamie King, and Gary Foreman in 1998. Rockstar Games is the publishing division of the company. The second company is Rockstar Studios or Rockstar North, which is the programming division of Rockstar.

    Rockstar Games

    Rockstar Games was founded in 1998 in Manhattan, New York. Take2 Interactive now owns Rockstar Games. Rockstar has expanded to two offices. There is the main office in New York, which deals with the public relations and marketing. There is also Rockstar Canada that has produced Grand Theft Auto: London 1969 and Oni for the Playstation 2. The combined force of Rockstar Games has published a multitude of games as well as porting some games to other systems. Following is a list of published games; known ports are marked with an asterisk

    Rockstar Games website is They also hold the rights to production of Duke Nukem Forever and Midnight Club 2 and Max Payne 2. The rights to these appear to be for original run rather than rights to port these games.

    It is important to note that Rockstar Games didn't make any of these games, they only produce these games.

    DMA Design and Rockstar Studios

    The story of Rockstar Studios starts in 1998 when Dave Jones in Dundee, Scotland established Rockstar Studios. Infogrames originally owns Rockstar Studios. During the time, DMA has developed multiple games including the Grand Theft Auto franchise and Lemmings franchise. A full list of games DMA design created is

    In 1998 Take2 Interactive along with BMG published the original Grand Theft Auto provoking controversy for the game. The next year Infogrames decides to sell DMA Designs and ends up selling it to Take2 Interactive. During 1999 Dave Jones left the company and takes a job at Denki. In 2000 the company moves to Edinburgh, Scotland and shortly starts the development of Grand Theft Auto 3.

    In 2001 DMA Design and Rockstar Games publishes the controversial Grand Theft Auto III. Finally during 2002 DMA Designs changes its name to Rockstar Studios to become closer with Rockstar Games and tighten the alliance.

    Finally the combined team of Rockstar Games and Rockstar Studios has now releases Grand Theft Auto: Vice City.

    Rockstar Studios website is

    The future

    Rockstar Studios is currently developing Grand Theft Auto 4 as well as porting Grand Theft Auto: Vice City. There are also plans for a game based on Austin Powers to be developed for Playstation 2.

    Much of this information was learned from Gamefaqs and Mobygames.

    Rockstar was also the name of a text-based game in a similar mould to Dope Wars, which was published for DOS in 1989 by a company calling itself Wizard Games which was based in the town of Kelso, Scotland. The game's objective is split into two parts - firstly, to achieve fame as a rock star, then to scale the heady heights of superstardom, all through the wonders of ASCII, and avoiding death, bankruptcy, or falling out of the limelight.

    The game itself is plainly done for laughs. You start having "learned how to play, and formed a band" and you pick your name and select one of five difficulty levels ranging from "incompetent" to "masochistic," and then you set out with your manager, Dodgy Sam, to chase fame. You do this by touring on various scales, from the dodgy local pub and club circuit, to a series of European or American stadium-fillers; releasing singles and albums; and doing promotional gigs here and there. The game tells you to "generally plot a campaign for world domination" That's in between drinking, partying, holidays to exotic destinations, and spending time in and out of rehab clinics. Generally it attempts to simulate (albeit rather loosely) trying to survive in the rat race that is the music industry, with a general overtone of satire and parody.

    One of the best parts of the game is the imagination that the developers obviously went to in inventing fictitious names for your rivals. Groups have names that are most often stupid, indecent, or both, and there's a list of "stock" names for songs that are equally offbeat. The band names are either gentle parodies of well-known artists at the time ("Royal Highness" = Queen, "Strangely Brown" = Simply Red, "Shag & The Piles" = Sniff & The Tears) random ("Sofia Le Legs", "A Whale", "What's That?") or just silly and vulgar ("Samantha Fart", "The Groin Goddess", "Annie Abortion", "Horshit.") Not that this matters, of course, the whole tone of the game is meant to be unexpected and off-colour anyhow.

    Not to mention unpredictable. Many a time will a message pop up at random, either one which has an in-game effect or one just to add atmosphere, which adds a whole lot of colour to the game. For instance, during an afterparty while on tour, a player may receive the message, "The two groupies you woke up with this morning tell you they have AIDS!!", or something similar. Or, in hospital, you may end up "being sedated after indecently assaulting a nurse." Or, upon signing with a new record company, Dodgy Sam may exclaim how "This'll pay for my new Jag!" None of these messages really has any effect, but it's nice to see a spot of atmosphere here and there.

    Speaking of unpredictability, there's also the sort of random happening which actually means something. Very frequently you may get invitations to party hearty, ranging from the editor of a newspaper inviting you to a champagne reception, through Sofia Le Legs's bassist inviting you to an orgy, up to your mother inviting you to share some heroin. (!!!!) Yes, heroin. There's a lot of drugs flying around in Rockstar; aside from drink, you can become dependent on weed, speed, acid, scag, and nose candy. Often taking drugs (especially LSD) will result in strange things happening to the screen, such as the colours going all wrong, a static effect flashing across it, boxes with random words like "SEX," "DEATH," "OH NO," and suchlike flashing up at random, and whatnot. Indeed, one of the nastier surprises in the game is that once you pass the first phase and become a rockstar, you begin to have less and less control over your narcotic intake; "Sometimes the temptations of drugs are too much for a rockstar!" might appear, and then a few weeks later you might OD on heroin and end up in intensive care without warning. Another particularly irritating surprise is that your record company might refuse to release your killer album because it has a rude word in the title - though understandable.

    There's no way of actually finishing the game; once you've breached the "Megastar" rating you can, in theory, go on indefinitely. There is only one end to the game, and that is "DEATH - The Ultimate Trip" which can come in myriad ways, including "massive internal bleeding as a result of a doctors error," "Feeling depressed, you try to jump in a river and drown. You succeed." and, in my opinion the saddest of all, if you're declared bankrupt, you might "have a stroke, and waste away." Indeed, part of the fun is seeing how long you can last against fighting off drug addiction, health problems through stress, manipulative record companies, and being described as "almost as boring as Rampant Rampage's lawyer!" For the record, my longevity personal best is something like 11 years in game time.

    So, in all, Rockstar is certainly worth checking out, even if it's 16 years old! I believe you can acquire is from various abandonware sites across the web. I have to say also that there aren't very many games that age so well as this one...

    An Esoteric Programming Language

    "…allows you to write programs that are also bad 1980s heavy metal songs."
    — Dylan Beattie

    Rockstar is yet another oddball esoteric programming language, not unlike Shakespeare and Storyteller, whose aim is not merely to tell a computer to do something for you, but also to entertain the user. In this case, the code is intended to resemble the lyrics to a rock song:

    FizzBuzz in Rockstar, by Dylan Beattie
    Midnight takes your heart and your soul
    While your heart is as high as your soul
    Put your heart without your soul into your heart
    Give back your heart
    Desire is a lovestruck ladykiller
    My world is nothing 
    Fire is ice
    Hate is water
    Until my world is Desire,
    Build my world up
    If Midnight taking my world, Fire is nothing and Midnight taking my world, Hate is nothing
    Shout "FizzBuzz!"
    Take it to the top
    If Midnight taking my world, Fire is nothing
    Shout "Fizz!"
    Take it to the top
    If Midnight taking my world, Hate is nothing
    Say "Buzz!"
    Take it to the top
    Whisper my world

    The language was designed in 2018 by software consultant Dylan Beattie in a bar, as a joke. It was inspired by a tweet from one Paul Stovell: "To really confuse recruiters, someone should make a programming language called Rockstar"¹. Armed with "a laptop and a beer", Dylan set out to create a Turing-complete dynamically typed language meeting these requirements, wrote a parody specification and created a GitHub repository for it. He tweeted that he'd done it and presumably went to bed happy. The internet of course went wild. Before too long others had picked the idea up and run with it, writing programs, producing transpilers for other languages, creating Github issues and generally having a good time.

    Dylan was of course surprised and delighted. It made the front page of Reddit, gained hundreds of stars on GitHub, was all over twitter The idea he'd had ran not just through the tech community, but the rock world; he had an email interview with Classic Rock magazine (I'm delighted with their description of him as a "boffin"). Meanwhile power users were writing power ballads with purpose, and both pushing Dylan to fix issues as well as suggesting improvements. He's given many talks about it (one of which is linked below); he's a clever and entertaining speaker and he actually sings the song code live on stage.

    So how do I write a working lyric?

    The language is not case-sensitive, is Turing-complete and pretty capable. I'm not going to delve too deeply into this, but just to give you an idea, here are a few elements of writing a Rockstar program. The example above shows some of the basics.

    • Output is simple. Scream works, as does whisper and shout.
    • Variables come in various flavours, all case-insensitive. There can be single words like Fire or Ice, common like my world.
    • To assign a value, simply use "is". The value is the modulo 10 of the length of a word. For example, to assign a value of 3 to a variable "fire", use Fire is ice. For the value 5, water or bittersweetness would both work (15 divded by ten leaves a remainder of 5!). The example he gives for 100 is The limit is a lovestruck ladykiller.
    • Booleans are handled with right or wrong, ok or lies. You get the picture.
    • There are features for arrays, functions, string handling and of course all the arithmetic functions, all well documented.

    Dylan says that comments are neither necessary nor desirable, but he has made the concession that comments will appear in parentheses. (This is cheating, according to him.)

    Finally, just in case you were wondering, floating point numbers are equally straightforward. Simply insert a period to create two sentences of "digits", so pi can be represented thus:

    My heart was ice. A life unfulfilled, wakin' everybody up, taking booze and pills

    Very metal, I'm sure you'll agree.

    ¹ Many recruiters would advertise for "rockstar developers", but offer poor working conditions and remuneration.

    Dylan talking (and singing) about Rockstar
    Rockstar's website
    Classic Rock interview

    Iron node 26
    $ xclip -o | wc

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