Rock Star Energy Drink

Bigger. Better. Faster. Stronger. ROCKSTAR is the largest, most powerful energy drink avaliable. Enhanced with the potent liver clensing herb Milk Thistle*, ROCKSTAR is scientifically formulated to speed the recovery time of those who lead active and exhausting lifestyles - from athletes to rock stars. Enjoy this fully refreshing, lightly carbonated beverage super chilled.

*Scientific research has shown that Silymarin, a flavonoid antioxidant of Milk Thistle, protects healthy liver cells and regenerates damaged liver cells.
These statements have not been evaluated by the Food and Drug Administration. This product is not intended to diagnose, treat, cure or prevent any disease.

Nutrition Facts

Serving Size 8 ounces
2 Full Servings Per Can

Amount Per Serving

Amount Per Serving - 2x Per Can

Additional Nutrients - 2x Per Can

  • Taurine 946mg
  • Guarana 200mg
  • Inositol 25mg
  • Carnitine 25mg
  • Siberian Ginseng 25mg
  • Milk Thistle 20mg
  • Ginko 15mg
  • Ingredients

    *Percent Daily Values are based on a 2,000 calorie diet.

    Not Reccommended for children or those sensitive to caffine.

    © 2001, produced under the autority of Rockstar, INC.
    Las Vegas (702) 393-5535

    Taken from the back of a Rockstar Can

    Rockstar refers to two different companies. The first and main company is Rockstar Games which was started as a joint venture of Sam Houser, Terry Donovan, Dan Houser, Jamie King, and Gary Foreman in 1998. Rockstar Games is the publishing division of the company. The second company is Rockstar Studios or Rockstar North, which is the programming division of Rockstar.

    Rockstar Games

    Rockstar Games was founded in 1998 in Manhattan, New York. Take2 Interactive now owns Rockstar Games. Rockstar has expanded to two offices. There is the main office in New York, which deals with the public relations and marketing. There is also Rockstar Canada that has produced Grand Theft Auto: London 1969 and Oni for the Playstation 2. The combined force of Rockstar Games has published a multitude of games as well as porting some games to other systems. Following is a list of published games; known ports are marked with an asterisk

    Rockstar Games website is They also hold the rights to production of Duke Nukem Forever and Midnight Club 2 and Max Payne 2. The rights to these appear to be for original run rather than rights to port these games.

    It is important to note that Rockstar Games didn't make any of these games, they only produce these games.

    DMA Design and Rockstar Studios

    The story of Rockstar Studios starts in 1998 when Dave Jones in Dundee, Scotland established Rockstar Studios. Infogrames originally owns Rockstar Studios. During the time, DMA has developed multiple games including the Grand Theft Auto franchise and Lemmings franchise. A full list of games DMA design created is

    In 1998 Take2 Interactive along with BMG published the original Grand Theft Auto provoking controversy for the game. The next year Infogrames decides to sell DMA Designs and ends up selling it to Take2 Interactive. During 1999 Dave Jones left the company and takes a job at Denki. In 2000 the company moves to Edinburgh, Scotland and shortly starts the development of Grand Theft Auto 3.

    In 2001 DMA Design and Rockstar Games publishes the controversial Grand Theft Auto III. Finally during 2002 DMA Designs changes its name to Rockstar Studios to become closer with Rockstar Games and tighten the alliance.

    Finally the combined team of Rockstar Games and Rockstar Studios has now releases Grand Theft Auto: Vice City.

    Rockstar Studios website is

    The future

    Rockstar Studios is currently developing Grand Theft Auto 4 as well as porting Grand Theft Auto: Vice City. There are also plans for a game based on Austin Powers to be developed for Playstation 2.

    Much of this information was learned from Gamefaqs and Mobygames.

    Rockstar was also the name of a text-based game in a similar mould to Dope Wars, which was published for DOS in 1989 by a company calling itself Wizard Games which was based in the town of Kelso, Scotland. The game's objective is split into two parts - firstly, to achieve fame as a rock star, then to scale the heady heights of superstardom, all through the wonders of ASCII, and avoiding death, bankruptcy, or falling out of the limelight.

    The game itself is plainly done for laughs. You start having "learned how to play, and formed a band" and you pick your name and select one of five difficulty levels ranging from "incompetent" to "masochistic," and then you set out with your manager, Dodgy Sam, to chase fame. You do this by touring on various scales, from the dodgy local pub and club circuit, to a series of European or American stadium-fillers; releasing singles and albums; and doing promotional gigs here and there. The game tells you to "generally plot a campaign for world domination" That's in between drinking, partying, holidays to exotic destinations, and spending time in and out of rehab clinics. Generally it attempts to simulate (albeit rather loosely) trying to survive in the rat race that is the music industry, with a general overtone of satire and parody.

    One of the best parts of the game is the imagination that the developers obviously went to in inventing fictitious names for your rivals. Groups have names that are most often stupid, indecent, or both, and there's a list of "stock" names for songs that are equally offbeat. The band names are either gentle parodies of well-known artists at the time ("Royal Highness" = Queen, "Strangely Brown" = Simply Red, "Shag & The Piles" = Sniff & The Tears) random ("Sofia Le Legs", "A Whale", "What's That?") or just silly and vulgar ("Samantha Fart", "The Groin Goddess", "Annie Abortion", "Horshit.") Not that this matters, of course, the whole tone of the game is meant to be unexpected and off-colour anyhow.

    Not to mention unpredictable. Many a time will a message pop up at random, either one which has an in-game effect or one just to add atmosphere, which adds a whole lot of colour to the game. For instance, during an afterparty while on tour, a player may receive the message, "The two groupies you woke up with this morning tell you they have AIDS!!", or something similar. Or, in hospital, you may end up "being sedated after indecently assaulting a nurse." Or, upon signing with a new record company, Dodgy Sam may exclaim how "This'll pay for my new Jag!" None of these messages really has any effect, but it's nice to see a spot of atmosphere here and there.

    Speaking of unpredictability, there's also the sort of random happening which actually means something. Very frequently you may get invitations to party hearty, ranging from the editor of a newspaper inviting you to a champagne reception, through Sofia Le Legs's bassist inviting you to an orgy, up to your mother inviting you to share some heroin. (!!!!) Yes, heroin. There's a lot of drugs flying around in Rockstar; aside from drink, you can become dependent on weed, speed, acid, scag, and nose candy. Often taking drugs (especially LSD) will result in strange things happening to the screen, such as the colours going all wrong, a static effect flashing across it, boxes with random words like "SEX," "DEATH," "OH NO," and suchlike flashing up at random, and whatnot. Indeed, one of the nastier surprises in the game is that once you pass the first phase and become a rockstar, you begin to have less and less control over your narcotic intake; "Sometimes the temptations of drugs are too much for a rockstar!" might appear, and then a few weeks later you might OD on heroin and end up in intensive care without warning. Another particularly irritating surprise is that your record company might refuse to release your killer album because it has a rude word in the title - though understandable.

    There's no way of actually finishing the game; once you've breached the "Megastar" rating you can, in theory, go on indefinitely. There is only one end to the game, and that is "DEATH - The Ultimate Trip" which can come in myriad ways, including "massive internal bleeding as a result of a doctors error," "Feeling depressed, you try to jump in a river and drown. You succeed." and, in my opinion the saddest of all, if you're declared bankrupt, you might "have a stroke, and waste away." Indeed, part of the fun is seeing how long you can last against fighting off drug addiction, health problems through stress, manipulative record companies, and being described as "almost as boring as Rampant Rampage's lawyer!" For the record, my longevity personal best is something like 11 years in game time.

    So, in all, Rockstar is certainly worth checking out, even if it's 16 years old! I believe you can acquire is from various abandonware sites across the web. I have to say also that there aren't very many games that age so well as this one...

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