Up until
recently,
Megaman's world had been at peace. The evil
Dr. Wily's schemes had not been seen ever since he framed
Proto Man for the kidnapping of
Dr. Light. In an interesting tournament, a mysterious
multi-millionare named
Mr. X has sponsored the first ever Fighting Robot's World Championship event. Competetors from all over have sent in their entries, and ultimately, eight robots are declared the best of the best. However, instead of reward the creators of these robots for their ingenuity, Mr. X reprograms them and takes them for his own, announcing his plan to conquer the world once again! Apparently, Mr. X was controlling even Dr. Wily's plans for world domination- and he challenges anyone who would dare to try and stop him.
Enter the
Blue Bomber, in his last
Nintendo Entertainment System expedition.
The newest addition to the Mega Man series in
Mega Man 6 is the way that
Rush interacts with Mega himself. After defeating particular
Robot Masters, Rush gains the ability to junction with Mega Man. The
Rush Jet is an actual jetpack that allows Mega Man to essentially make a second jump upwards and in the same direction; the
Rush Power attaches to Mega Man, and while reducing the range of Mega Man's attack, does far much more damage with a cyberdog-enhanced punch (destroying even those annoying
Metools when they're hiding under their indestructible little yellow hats). However, with Rush attached, Megaman can't slide, so it's not useful all the time.
The Eight Robot Masters, in
alphabetical order:
After plowing his way through the various enemies, Mega Man comes face to face with Mr. X himself- and suprise, suprise, Mr. X isn't really Mr. X, but is really, really, Dr. Wily! Going through the real
Skull Fortress, Mega Man finally defeats Dr. Wily- and brings him back to civilization in chains. Wily is thrown into prison, and
the day is saved!
Unfortunately, as far as the game itself goes,
Mega Man 6 is the last step on the downward slope. The general quality of gameplay seems to suffer- the stages are forgettable, the
Robot Masters generic, and the gameplay tired. Then again, it WAS produced in the dying days of the
NES- by
then, the
Super Nintendo had firmly established itself as a worthy game system. Could it be much longer before the
next in the series makes its way to the
SNES?