Sun's XVR-600 graphics card is the entry-level 3D graphics option from their final generation of PCI-only graphics devices. It features a single dual-link DVI-I output, driven by a 3DLabs Wildcat II chipset. It can provide 32+8 bit 2D graphics at up to 2048x1536, and fully hardware-accelerated OpenGL. The XVR-600 has 128MB of RAM, shared between framebuffer and texture RAM, and supports 38-bit color (10 bits per color plus an 8-bit alpha channel) for textures in 3D mode.

The XVR-600 was first sold in the Sun Blade 1500 and Blade 2500 workstations, but is also supported in the Ultra 30, 60, 80, Fire V210/240, Blade 100, Blade 150, Blade 1000 and Blade 2000. It is also supported in the Ultra 25 and Ultra 45, though deprecated, and works, though with degraded performance, in the Ultra 10. (Performance is degraded because the card uses a 64-bit, 66MHz PCI interface, but the U10 only supports 32-bit, 33MHz PCI. The 32-bit constraint is true on the Blade 100 and Blade 150 as well.)

It is primarily intended for 3D design, animation, CAD, video editing and heavy 2D image editing, like SGI's VPro graphics cards, though it also provides fast 2D for a smooth desktop experience, and has more than enough gaming grunt for a quick game of BZFlag or Armagetron during downtime. The XVR-600 was officially superseded by the XVR-2500, though other than the high-end XVR-1200, it has no proper replacement in SPARC workstations that lack PCI Express. Compared to earlier cards, it is faster in all respects than the XVR-500 or Expert3D, and faster most of the time than the XVR-1000. Due to its large texture memory, the XVR-1000 might be faster for scenes involving many high-resolution textures.