A

fancy, arguably

redundant term for the strange

dice used by

role-players and

wargamers. Typical

polyhedral dice are marked with

numbers rather than

dots like

mundane dice and come in a variety of

colors. Those with

special interest in having

pretty dice can buy ones that are transparent (often called

gem dice), filled with

sparkles,

speckled in two or three

colors, or many more

permutations.

The standard varieties of polyhedral dice are the d4, d6, d8, d10, d12, and d20. "d" is simply short for "die" or "dice", and the number after it indicated how many sides the type of die in question has. If a number is placed *before* the "d", that indicates how *many* of the little plastic wonders in question are to be rolled (i.e., 1d20 means rolling one twenty-sided die, 2d8 means rolling two eight-sided dice, 10d6 means rolling ten six-sided dice (yeow!)). If a mathematical operator and another number follow one of the above notations (i.e., 1d4+1, 1d12-2, 1d10*5), one is to do this to the *result* of the indicated roll. In most games, such an operation cannot reduce the result below one or zero.