The
Nintendo 64 version of
Doom. Surprisingly, it's not just a direct port of the
DOS version. All the levels and the majority (if not all) of the artwork is brand new. Much of the
sprite art is inferior to the PC originals. The new
Demons (
pinkies) look cool though. The game mechanics are roughly identical. The game contains elements from Doom 1 and 2, and unlike the PC games, the viewpoint does not seem to be locked to an "upright" plane - in the introduction a camera swoops around a large open level, then zooms out (and "up") to reveal the level is a huge
DooM logo.
The architecture is typically slightly more detailed than the original Doom levels. The map function is similar to that in Duke Nukem 3D.
By way of comparison, Quake on the N64 was almost totally identical to the PC version, and all the other console ports of Doom (PSX, 32X, SNES, etc.) were usually cut-down versions of Doom 1, with most of the original assets intact. Doom 64 compares very unfavourably to GoldenEye.