This is a short description of
Strength skills in the board game
Blood Bowl. For the whole list, see
Blood Bowl Skill List.
Break Tackle
A player with this skill can use his
Strength score instead of
Agility score when making
Dodge rolls.
Guard
This skill allows a player to
assist in offence or defence even if another opposing player is in his
Tackle Zone.
Mighty Blow
Adds +1 to
Armour and
Injury Rolls. This skill may not be used by a player with a
Strength of 2 or less.
Multiple Block
A player with this skill may block several
adjacent opponent players at the same time, if they are also next to each other. Their
Strength scores are added, and they are both affected by the result of the
Block Dice. Assists are counted normally.
Piling On
This skill can be used if the player knocks over an opposing player. The player throws himself over the victim, adding his Strength to the
Armour Roll. The player using the skill is knocked over as well (in his own square), but does not need an Armour Roll (his fall is cushioned...). Using this skill does not cause a
turnover unless the player piling on was holding the ball.
Stand Firm
A player with this skill is never
pushed back, even when getting
knocked over (he will fall down in his own square). In addition, he is not
knocked over by failing a
Dodge roll, though his turn does end. It will not cause a turnover.
Throw Team Mate
A player with this skill may throw a friendly player with
Right Stuff. It can only be used by players with a Strength of 6 or more.