This is a short description of Physical skill
s in the board game Blood Bowl
. They have in common that they represent physical attributes in the person with the skill. For the whole list of skills, see Blood Bowl Skill List
A player with a Big Hand will pick up the ball on a 2+ on a d6
with no modifiers.
Hypnotic Gaze can be used once each friendly team turn
, at any time in the turn. It is a free action
that won't interfere with any other action
. The Gaze can be directed at one adjacent
, opposing player. The coach
rolls a d6
. If the score is higher than the opposing player's Agility
, that player loses his Tackle Zone
for the rest of the turn. Otherwise, the Gaze had no effect.
A player with this skill is so small that he runs between the other players' legs. He may ignore Tackle Zone
s when making Dodge Roll
s. This skill does not work if the player is carrying a secret weapon (like a Pogo Stick
Claw adds +2 to Armour Rolls
made by the player.
Opposing players takes a -1 penalty when Dodging
out of this player's Tackle Zone
In order to leave the Tackle Zone
of a player with tentacles, an opposing player must roll less than his own Strength
on a d6
. If the roll is equal to or higher than his Strength, the player cannot move, but can Block
the ball as normal.
One or more Extra Arms add +1 to Catch Roll
Razor Sharp Fangs
This player adds +2 to all Injury Roll
s he makes.
Roll a d6
if a player with Thick Skull is KO
'd. On a roll of 4 or more, the result is treated like a Stunned
Any opposing player within 3 squares of a player with Foul Appearance must take a penalty of -1 for Catch
ing or Pass
ing the ball. In addition, anyone who wishes to Block
a player with this skill must first roll 2+ on a d6
. If a 1 is rolled, the player is too disgusted, and the action is wasted. This does not cause a turnover
A player with this skill cannot easily be killed or injured. Treat any Injury
result as normal when it is rolled. If the player is sent to the Dead and Injured Players Box
, then roll a d6
for the player before the next kick off
(or at the end of the match]). Only on a result of 1 will the injury take effect, all other results place the player in the Reserves Box
. Regeneration does not affect Star Player Points
gained for the casualty
Note for leagues: In a league, the roll needed to regenerate could be increased to a 4+ to balance things out.
A player with Two Heads adds +1 to all Dodge
Horns give a player +1 Strength
ing, if the layer has moved at least one square before the Blitz.
Add +1 to the player's Armour Value
Very Long Legs
A player with Very Long Legs can add +1 to his Movement Allowance
. In addition, he can add +1 to all interception