This is a short description of Pass
s in the board game Blood Bowl
. They all have to do with passing the ball. See Blood Bowl Skill List
for more Blood Bowl skill
This skill gives the player a +1 modifier to all Pass action
Allows the player to perform a Quick Pass
when an opposing player declares a block against him. Normal rules apply for the pass, except that no turnover
may happen because of it.
Hail Mary Pass
Allows the player to pass the ball to any square on the field
, without measuring range. The coach
rolls a d6
, and on a 1, the player fumble
s, scattering the ball once. On any other result, the ball is thrown inaccurately, thus scattering three times from the target square before landing. A Hail Mary Pass may never be intercept
Tactics note: Try combining this skill with Diving Catch.
Gives the player a re-roll
of any failed Pass
Can only be used if an opponent player has successfully intercepted a pass made by the player with this skill. The coach rolls a d6
. On a 1, the interception takes place as normal, otherwise the interception failed.
Personal opinion: Interceptions take place so rarely (unless you're playing against elves) that this skill is probably a waste.
Reduces the range by one category when passing the ball (but never shorter than Quick Pass