For the last couple days, I've been spending a lot of odd moments
thinking about writing a cool grid widget
. It could be nifty. Between template
s and abstract base class
es, with a little STL
here and there, I could do something that'd do all manner of groovy
things, and be arbitrarily extensible
too. The object
s in the grid
would draw themselves; they could be heterogeneous
. Sure, grid widget
s aren't the most exciting thing on Earth
, but you take what you can get.
Then just now I had an unexpected thought: Why bother?
Do I need
a really good grid widget
, or even a lousy one? No, I don't. I could do a lot of things with it, but none of those things interests me at all. I'm not working on anything that needs a grid widget
, and grid widget
s aren't inherent
ly interesting in and of themselves.
No reason at all.