Park Place is
unique on the
monopoly board because it is the
mathematically hardest to hit
spot. Strange you say?
Not at all.
Look at is this way:
All spaces have, by
default, an
equal chance of being hit, assuming you can stand on the
squares before it. You can be on any sqaure on the board, except
Go To Jail, as it sends you to
jail. So any space after Go to Jail has a dimished chance of being hit.
Seven is the
easiest number to roll on two six-sided dice.
The
combinations that will allow you to roll seven are:
- 1 and 6
- 2 and 5
- 3 and 4
- 4 and 3
- 5 and 2
- 6 and 1
(Its the only number that can be
accomplished no matter what number the
first die rolls, in a two die situation. One in Six of all
2d6 die rolls
therefore are seven). This has been
mathematically proven time and time again. What is
seven spaces behind after Go To Jail? Park Place, making it the hardest to hit space on the
board! (There is even a card that goes to
Boardwalk, making Park Place a very coveted property)
Following the math out a bit more
Luxury Tax and the
Chance next to Boardwalk are the second hardest to hit spots on the board (6 and 8 are the second easiest numbers to roll).