is an attempt to put down on paper
some of what excites a few people about gaming. Countermoves
is a way to publish game
s of all types, articles about a wide range of games as well as to spur on more people
to not only get into those games but create more of them. Big trees come from small seed
s and if this zine
does anything at all it will hopefully spread around some seeds.
The type of games that you will find in this zine
is varied. The only real criteria for what is published is that the games make you think
This would cover, but not be restricted to war games, board
games, card games, abstract
games, role-playing games (rpg
s), microgames, etc.
Some of the games that the zine
will cover will not interest
you. That's a good thing, because if you turn the page
odds are you will find something that does interest you. Countermoves
will try to have an open scope
rather than a limited one. Magazines focused on just one or two type of games are great; I would not give up my copies of Strategy & Tactics for all the Pay Pal cash on the Net
. But they are out there already being done, and done really well.
looks like changes from issue
. In the same issue you might find a PHD
level thesis on Alexandrian tactics, a review of the new Magic The Gathering
(of your money) card
series, the full rules/maps/counters for a new reader created microgame
, a list of rule modifications for Diplomacy
and Warp War, a look inside the finer points of 20th Century arms for Fudge
, a recipe for Pasta
De Panzers (a quick to cook tasty meal for a long game season), a WffNProff variant to model quantum physics
, a scattering of logic puzzles, the latest installment of web resources for PBEM
apps and servers, as well as assorted art work and other articles.
You might also find an article covering the Power Puff Girls game; my 7 year old loves to play this board game
. I got hooked on it and found that it actually teach
es some good foundation skills that will prepare her to play
more complex game
s in the future. I can almost imagine her beating me in a game of Third Reich
any week now. So a review of this game, maybe some rules variants, extra pieces, etc. would fall well within Countermoves
charter. I know for some members this will be an unread article, but for the parents in the crowd it might be just the thing to spark a connection of gamming between them and their kids.
Much of what gets into Countermoves
comes from you. If there were anything you would like to see in its pages all you need to do is create it
. So long as it fits in the Countermoves charter
(see above) it will be more than welcome
All the issues of Countermoves
on the current state of zine
can be found at http://sourceforge.net/projects/countermoves/ .