This is a short description of
Passing
skills in the board game
Blood Bowl. They all have to do with passing the ball. See
Blood Bowl Skill List for more
Blood Bowl skills.
Accurate
This skill gives the player a +1 modifier to all
Pass actions.
Dump Off
Allows the player to perform a
Quick Pass when an opposing player declares a block against him. Normal rules apply for the pass, except that no
turnover may happen because of it.
Hail Mary Pass
Allows the player to pass the ball to any square on the
field, without measuring range. The
coach rolls a
d6, and on a 1, the player
fumbles, scattering the ball once. On any other result, the ball is thrown inaccurately, thus scattering three times from the target square before landing. A Hail Mary Pass may never be
intercepted.
Tactics note: Try combining this skill with Diving Catch.
Pass
Gives the player a
re-roll of any failed
Pass attempt.
Safe Throw
Can only be used if an opponent player has successfully intercepted a pass made by the player with this skill. The coach rolls a
d6. On a 1, the interception takes place as normal, otherwise the interception failed.
Personal opinion: Interceptions take place so rarely (unless you're playing against elves) that this skill is probably a waste.
Strong Arm
Reduces the range by one category when passing the ball (but never shorter than
Quick Pass).