Anyone who's played Diablo knows how important
shrines are. Some give you bonuses to your stats and other take away your points. So I thought I would attach a list of the shrines for everyone who isn't
familiar with their
effects.
Abandoned: Add +2 to
Dexterity
Creepy: Add +2 to
Strength
Cryptic: Fills
mana ball, casts nova
spell from player
Divine: 2 full rejuvenations or 1 full mana and 1 full
healing, fills mana and life balls
Eerie: Adds 2 points to your
magic
Eldritch: Health and mana potions become
rejuvenation
Enchanted: One spell down a
level, all others up one
Fascinating: Gives you
Firebolt +2, but you lose 1/10 of you max mana
Glimmering: All items are
identified
Gloomy: Add +2AC to all
armor, -1 to all weapon max damages
Goat: Random Shrine effect of other shrines
Hidden: Adds 10 points to the
max and current durability to all items, -10 to one
Holy:
Teleports you to a random location
Imposing: Dexterity is increased by +2
Magical: Casts
mana shield on the player
Mysterious: Adds 5 points to one random
stat, takes 1 point from others
Mystic: Takes all
gold and raises one attribute by 1
Ornate: Holy bolt level +2, lose 1/10 max mana
Quiet: Add +2 to
Vitality
Religious: Repairs all weapons
Sacred:
Charged bolt +2 levels, lose 1/10 max mana
Secluded: Completes
Automap for current level
Spiritual: Fills you inventory with gold
Spooky: Full rejuvenate ion potions for other players
Stone: Recharges all
staves
Supernatural: Shrine Effect =?
Tainted: All other players get t +1 -3 random stats, -1 to other.
Thaumaturgic: All chests on the level
regenerate with new items
Weird: Adds +1 to all weapons
max damage