Zombies are a powerful element in horror because they have
several aspects that are highly useful to the storyteller:
- They
are undead. They are undead, but not cool and well-manicured undead
like vampires. Zombies are usually in a state of partial decomposition, or
at least extremely dirty and unkempt. They smell really, really, bad.
- They
eat people. Not one another, mind you, but healthy, nice people like
that hot lone survivor chick you are desperately hoping to catch in a
non-zombie private moment (preferably in a warm, comfortable place with a
cache of alcohol) to see if that “last man on earth” thing really works.
While many Zombies seem to favor brains, they usually will eat whatever
part of your body they can fit in their mouth, and will not really care
much if you are still alive while they are doing it.
- They
are hard to kill. It is not unusual to see Zombies missing limbs, or
shambling along with their intestines dragging on the ground, or their
head split open with brains leaking out. Zombies are incredibly tough and
can take a lot of damage before they go down for good. Usually only
decapitation (which doesn’t always work, but at least the Zombie is
disoriented then) or burning to a cinder can destroy a Zombie.
- They
cooperate with one another. They always seem to form a gang to hunt down
any non-Zombies in the area without fighting amongst themselves. They must
have some kind of secret Zombie handshake or pheromone that lets them know
who is cool to eat and who isn’t. Nothing strikes fear into a victim like
seeing a horde of Zombies coming at them. Zombies are perfect soldiers,
and will march through fire, heavy casualties, and any obstacle placed in
front of them without pause.
- They
are highly contagious. If you let them bite you, scratch you, spit in
your eyes, or do anything that allows their fluids to come in contact with
yours, you are pretty screwed, and will soon become a Zombie yourself.
There are also some aspects that put their bad features
somewhat in balance:
- They
are really stupid. Zombies are dumber than dirt. If you have a weapon
or plan that will actually kill them, they will continue to march forward
into the line of fire, not realizing that the other Zombies that are
dropping/burning/falling into a hole/getting shot exhibit a pattern that will
eventually include them. Generally they can’t even operate doorknobs,
although some varieties of Zombie are almost as smart as a chimpanzee and
can operate simple mechanisms like doors and edged weapons.
- They
can be outrun. They don’t move very quickly, especially the ones that
are missing limbs or dragging entrails. If you have room to run, you can
generally outdistance them. Only bunker down when you have lots of things
to seal the entrances with. It also doesn’t hurt to have plenty of
flammables and edged weapons, to burn the Zombies as they approach, and
hack off any Zombie hands/feet/heads that stick into the gaps in your
ill-constructed defensive position.
- They
aren’t really as strong as they seem. Their illusion of great strength
comes from the fact that they don’t give a rat’s ass about broken limbs,
hernias, strains, or sore muscles. They are as strong as a human on PCP or
in a hysterical state of mind. That means that although they will batter
at a wall or door all night, if it is well constructed they won’t be able
to break through.
Comparisons can be drawn between Zombie attacks and
human-wave military tactics when it comes to planning your defense. If you have
a strong defensive position and plenty of ammo, you are pretty safe. Just like
the Chinese Army in the Korean War, Zombies will exploit any penetration of the
perimeter, and will attempt to wear your defense down by attrition. They won’t
think twice about using half their numbers to create a hole in your line, and
they have the added strength of being able to convert any defender they manage
to capture.
The best defense from Zombies is distance, and plenty of it.