A kind of silly concept that I started coding about a week ago. Instead of using some sort of bitmap for my simple game engine, I decided to use XPM. Now, for those of you who don't know, XPM is an ASCII-based (thus rather large and slow) file format for graphics.

Why did I use XPM? Well, I guess I wanted to create my sprites in semi-ASCII art... But the sprite graphics are of stick men and still over a meg. :)

Fortunately, the pixmaps are only parsed once, so it's not so slow. It's only a little pet project anyhow, so I don't much care about bloat.