Early
RPG written by
Epyx Software that used
redefined characters and
sprites in a
top-down view on the
Commodore 64. As you
explored each
level of the
dungeon the spaces that you travelled in became visible, you ran into monsters, traps and items that would do good or bad things. Had an
ominous sound to represent the movements of
monsters (semi turn-based).
Many hours were spent on this game since it had replay value because the dungeon layout was different each time you played it.