A curious characteristic of the demoscene is that it is constantly dying. This fact is usually proclaimed by older sceners, who see that newbies change the scene in a way they don't like. Some reasons to announce the imminent death of the scene (usually in a diskmag article) have been:

  • Newbies don't code in 100% assembler anymore.
  • Newbies use sound libraries instead of supporting every soundcard with self-written routines.
  • Computers have gotten so powerful that any effect can be coded without requiring any skill.
  • Microsoft is killing MS-DOS support, forcing everyone to learn to code for Windows.
  • Newbies use 3D cards instead of coding their own software polyfillers.
  • Newbies focus only on design and not on effects.
  • Newbies focus only on effects and not on design.

Luckily there is a constant instream of newbies who are unaware of these facts, and who will happily create killer demos using the latest technology, thereby continuously prolonging the life of the demoscene.