A LucasArts game, famed for the hype surrounding it (mostly generated by adventure game fans, convinced it was going to save the dying genre).

The story and voice talent was second to none and the graphics were, indeed, very nice. The puzzles and interface, however, was enough to make any adventure game player lose his mind and start beating things up with his/her keyboard. Not only did the game suffer from extremely illogical puzzles that often left the player in a trial-and-error situation (something every adventure player will agree is something best avoided, in much the same way as a visiting tourist to a foreign country would like to avoid malaria), the interface was a crudely designed, keyboard-only horrible mistake that should've been buried somewhere deep in the programmer's trash folder.

The game did not, to many adventure gamer's chagrin, revive or even vitalize the adventure game genre. To this day, it is still not a very widely recognized game, save for an extremely devoted cult following.

To add insult to injury, LucasArts recycled the almost offensive interface for Monkey Island IV.