Atari 2600 Game
Year of Release: 1983
The classic fairy tale The Three Little Pigs as translated to the Atari 2600. You can play as either the pigs or the wolf. The wolf attempts to blow down the pigs wall, (made of Breakout style bricks), while the pig keeps repairing the wall to keep the wolf out. Sadly there is no way to defeat the wolf, but the pigs can be eaten. Quite an interesting concept. I have to give this game an A for effort, (but only a C for gameplay). It has nice looking characters that are large and detailed, but unfortunately the fun factor is lacking.
You get three pigs, one with a house of straw, one with a house of wood, and one with a house of brick. Although all of the houses play exactly the same.
The difficult thing is that the bricks you have to fill the holes simply aren't alwasy where you need them to be. This means that you have to run around to get the bricks to put them into the proper holes. You have to use every brick in a row before you get a new row of bricks to use. Of course the game gets harder and harder as it goes. You will eventually be in danger of being sucked out by the wolf's Galaga style tractor beam breath. Or at least you will be once a hole appears that is large enough for your character to fit through.
From the instruction manual
Three Little Pigs, Three Little Houses. Each Pig defends its own house.
The first house is made of straw, so it's yellow. The second is made of
sticks, so it's brown. The third house is made of bricks, so it's red.
Each time you lose a Pig, you move to the next house and the next Pig.
The Wolf Who Huffs and Puffs. Whether your house is made of straw or sticks
or bricks, the Wolf will try to blow it down to get the Pig. He'll blow a
little hole here, then a little hole there. And, if you don't keep up with
the Wolf, he'll turn little holes into big holes. Then he'll chase after your
Losing a Pig. If your Pig is struck by the Wolf's breath, he will fall down
to the bottom of the wall, losing precious time. And, if the hole is wide
enough for the Pig to fit through, the Wolf's breath will take him right out
onto the lawn. And then you've lost a Pig.
Row After Row After Row. Every time a row of objects is used up, a new row
appears. With each new row, point values increase. But as they do, the
Wolf gets tougher and tougher.
Mike Lorenzen was the programmer on this title. He was best known for doing Pitfall 2 for the Atari 5200.
This game is valued at around $3 USD. Games with boxes and manuals are worth more. But you already know that, don't you.