Node 2 of the
Immortal Lucidity role-playing game.
Players must maintain two
stacks of
character sheets.
One stack represents their
core identities and associated outer
shells. The other stack represents their
discarded
shells.
On their first sheet, players must choose a name, and
write a brief summary of themselves when they first start to play. When immortals have to resort to this core layer, they automatically overcome their problems and opponents. The top of their identity stack contains all the information they are normally allowed to use until it is either discarded or covered by a new shell sheet.
The following is the core character sheet. Players may be as specific or general as they like when filling it out:
Chosen
Name: (Not
given name. Up to one sentence.)
Description: (Self-
perception. Up to five sentences.)
Location: (
Environment at
start of
game.)
Time: (
Current time.)
Motivations: (Current
thoughts. Up to two sentences.)
Example
Chosen Name: Sze
Description:
Communist.
Atheist.
Video game player. No
life.
Aspire to do a
better job than
God if there is one.
Location: Computer
cluster,
university,
Boston,
Earth.
Time:
1993, A.D.
Motivations:
Boredom.
Loneliness.
The first sheet is
important to keep players
grounded in their
subjective reality. The second sheet is
where the
game truly
begins. It is the
elemental sheet.
Backwards:
Immortal Lucidity: Introduction
Forwards:
Immortal Lucidity: Elemental Sheet