A PC game by Lucasarts based on Star Wars. First released in 1993, X-Wing broke new ground in flight simulators with its advanced graphic techniques and use of polygons. X-Wing spawned a series of games including TIE Fighter, X-Wing VS TIE Fighter, and the upcoming Alliance. A collector's CD version was subsequently released offering and updated engine (the same one used in TIE Fighter), sounds, and new missions.


Class: Starfighter

Model:                   T-65A/B/C/D/E/F/G/H/I X-Wing Space Superiority Fighter
Designer/Manufacturer:   Incom Corporation
Crew:                    One pilot, One astromech droid
Weaponary:               Four Taim & Bak IX4 Laser Cannons
                        >Two Krupx MG7 Proton Torpedo Launchers, 3 torpedoes each
                        >T65G has Two Ion Cannons instead of PTLs
                        >T65H has Four Proton Torpedo Launchers,
                        >1 large torpedo each instead of the Two PTLs
Propulsion System:       Four Incom Corporation 4j.4 fusial thrust engines (300KTU)
Speed Rating:            T-65A/B/D 100 MGLT, 1200 kph atmospheric
                        >T-65C/F/G/H 120 MGLT, 1500 kph atmospheric
                        >T-65I 125 MGLT, 1600 kph atmospheric
Maneuverability Rating:  75 DPF
Power Generator:         Novaldex O4-Z Cryogenic Power Cells and Ionization Reactor
Flight Control System:   Torplex Rq8.y Flight Control Avionics package
Navigation System:       R2 or R5 astromech droid
Hyperdrive:              Incom Corporation GBk-585 Class One Motivator Drive Unit
Shielding:               Forward/Rear Projecting Chempat Shields (50 SBD)
Targeting Computer:      Fabritech ANq 3.6 Tracking Computer,
                        >IN-344-B "Sightline" Holographic Imaging System
Sensor Systems:          One Fabritech ANS-5d unit,
                        >One PA-9r Long Range Phased Tachyon Detection Array,
                        >One PG-7u Short Range Primary Threat Analysis Grid
Special Features:        S-Foils (wings), adjustable for atmospheric flight


The Incom Corporation T-65 X-Wing is the successor to the Incom Corporation/Subpro Z-95 Headhunter and the standard Starfighter within the Rebel Alliance. With a good balance between speed, shields and firepower is suitable for quite a few tasks including dogfights and hit and run tactics. Unlike its counterpart, the TIE Interceptor, it employs a Hyperdrive and Navigation system controlled by an astromech droid and does not require a hangarship for deep space operations.

The T-65's four Taim & Bak IX4 Laser Cannons mounted on each S-foil wingtip that can be linked in dual or quadruple mode. Because of its special design it can fold its S-foils together for transport, takeoff, landing, hyperspace travel and better flight control in atmospheric flight. The wings are in X formation (unfolded) during battle for greater maneuverability and firing accuracy.

There are several types of the T-65 X-Wing. T-65A was the first non-prototype and started production three years before the Battle of Yavin. Only a few T-65As were produced before the T-65B was introduced, making the T-65A very limited.

The T-65B has improved sensors and avionics, as well as improved shields. Luke Skywalker's Red 5 was a T-65B in the Battle of Yavin, when the first Deathstar was destroyed.

The T-65B was then improved to the faster and more maneuverable T-65C featuring more powerful engines. Around half of the T-65s at the Battle of Endor were T-65Cs. The T-65D was produced at the same time as the T-65C, but had only the performance of the T-65B as it was designed as a training ship which was 2 meters longer because it had one extra seat.

The T-65E is the reconnaissance version of the X-Wing. It is quite similar to the T-65D, but with additional provisions, life support, and scanning equipment. The T-65 E were supposed to replace the Longprobe Y-Wings for Reconnaissancation.

The T-65F is an improved T-65C featuring better shields and some modifications to the avionics and sensors. The T-65F was was produced before the Battle of Endor and served during the battle.

The T-65G featured two Ion cannons instead of the Proton Torpedo Launchers. They were intended to replace the Y-Wings in roles where ion cannon was needed. They were produced just before the Battle of Endor, but just a few served in that battle.

The T-65H is the heavy attack version of the T-65, which carrys 4 large Proton torpedoes, and 4 tubes to launch them simultaneously rather then the normal 2 Proton Torpedo Launchers.

The T-65H has also an improved targeting computer, and is similar to the T-65D in size.

The T-65I is the post-war version of the X-Wing with several improvements. They are similar to the T-65F in most aspects, but highly improved. These craft feature more advanced targeting systems, as well as improved sensors and targeting computer. Some of the older T-65s have been updated with the electronics and sensors of the T-65I.




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The T-65 X-Wing was originally planned as a new Starfighter for the Empire as they had a contract with Incom Corporation. But some of the technicians and suppliers working for Incom Corporation were secretly sympathetic to the Rebel Alliance, and during a raid from the Rebels, they defected to the Rebel Alliance, bringing the T-65 X-Wing prototypes along. The T-65 X-Wing was first seen in action two years before the Battle of Yavin. They soon got very disliked by the Imperial Navy as the X-Wings were far superior to their TIE fighters. In both Battle of Yavin and Battle ofEndor T-65 X-Wings were responsible for the destruction of the Death Stars. After the Battle of Endor, they were mass-produced, equipping most new capital ships and bases of the New Republic.

Sources: misc Star Wars sites, including the official. part of

Class: Starfighter

Model:                   X-Wing 1978 LP/Special Offer, 1979, 1981
Designer/Manufacturer:   Kenner Toys
Crew:                    One "Luke Skywalker X-Wing Pilot" 3 3/4" 
                         figure (or beefier/sexier Fisher Price Adventure  
                         People guy jammed into the pilot seat)
Weaponry:                Four black plastic Laser Cannons 
                         - detatchable for repairs or 
                         One red LED in nose (triggered by 
                         button behind droid's head)
                         (Luke also has a blaster pistol but 
                         shouldn't fire it while flying).
Propulsion System:       Hand, occasionally supplemented by 
                         Gravity
Speed Rating:            15-20 kph by hand, terminal velocity 
                         if dropped from roof
Maneuverability Rating:  75 (80 if wearing Converse All-Stars)
Power Generator:         2 AA batteries, although batteries often
                         removed to store blaster pistol
                         or M&M rations in battery slots.
Navigation System:       R2 or R5 astromech droid - although 
                         it was molded into the plastic
                         and couldn't turn its head, limited 
                         navigational effectiveness.
Hyperdrive:              1 box Captain Crunch, 3 cups milk, 
                         4 hours cartoons
Shielding:               Multi-coloured stickers (red and yellow) 
                         on fusilage and wings -- could be 
                         peeled off or scorched as damage sustained
Targeting Computer:      Shrill noise when laser cannon button depressed
Special Features:        S-Foils (wings), pop into "X" position when 
                         droid's head pushed down.



The Kenner X-Wing was the standard Starfighter in the Kenner Rebel Alliance line between 1978 and 1981. As one of only two fighters first available in 1978-79, it was the mainstay of backyard dogfights and hit and run operations. Like its counterpart, the Tie Interceptor it employed LED laser cannons and 2 AA batteries. Unlike the Tie Interceptor, its wings opened into an X-shape when the hidden button was depressed. (By contrast, the Tie's "wings" would fly off -- a significant design flaw that caused it to lose most engagements).

; There were several types of X-Wing. The 1978 version was the first, featuring the "LP" logo (short for "long play") in the lower right corner of the box. 1978 also so the release of a "Special Offer" version of the toy, which came with Free Luke Skywalker and Han Solo figures. 1979 saw the X-Wing virtually unchanged, except for the box, which now showed a "Luke Skywalker X-Wing Pilot" version instead of the original "blond" Luke figure. The original design continued until 1982, when it was replaced by the "Battle Damaged" version which contained "scorched" decals that could be applied. In the words of Ron Salvatore, toy collector, on www.toysrgus.com:

...if you were like me, you applied them and then immediately decided you hated the way they looked. And I can tell you from experience, the things weren't designed to be temporary-- to get them off, you had to literally scrub the toy down, removing not only the offending battle damage decals, but the standard ones as well. Then you were left with a vehicle that had no decals at all and you had to beg your dad to paint the vehicle's stripes on with cheap model paint. So, basically, you were left with the tackiest looking X-Wing Fighter imaginable-- one with smudgy stripes and haphazard red and yellow finger prints. But I'm not bitter.
It was also grey rather than white. An unproduced "Power Sparks" version was also prototyped (but with little tiny figures). The orignial X-Wing was pressed back into service in 1995 as a part of the Star Wars Vintage line, but aging pilots led to its speedy retirement.

X-Wing is also the title of a series of four Star Wars books written by Michael Stackpole, specifically "Rogue Squadron", "Wedge's Gamble", "The Krytos Trap", and "The Bacta War". Following this, Aaron Allston took the series over and wrote a couple more books ("Wraith Squadron", "Iron Fist", "Solo Command" and "Starfighters of Adumar"), while Stackpole returned to write one last book "Isard's Revenge". However, for the purposes of this node, I will be referring to the core four books, not the spinoff books that followed it.

In these books starting two and half years after the destruction of the Second Death Star, Rogue Squadron, the squadron responsible for the destruction of the First Death Star is reformed under the leadership of alliance hero Wedge Antilles. This squadron is formed up of the best pilots the Alliance can muster, and are sent on otherwise impossible missions. To give a taste of what this means, this lone squadron manage to wipe out a vital imperial base, infiltrate and disable Coruscant's defences, play a major role in securing the planet, and defeat the evil Ysanne Isard along with her Super Star Destroyer. All in all not too bad a series as Star Wars books go, and not nearly as light on the plot as you may be thinking.

OH GOD IT’S HAPPENING AGAIN! Last time it didn’t matter, I was only eleven and had oodles of time to spare, but now, I have exams, I have a social life, I have to eat and sleep occasionally, I don’t have time to get addicted to this game.

I have just purchased the re-vamped (1997) version of X-Wing (1993), this version replaces the old, very clunky graphics, with nice shiny new clear graphics which make you feel much less like you are on your computer wasting time, and more like you are Luke Skywalker defending the galaxy from the evil Empire in his X-Wing starfighter.

X-Wing is a truly amazing game from the start, made in 1993 by Lucasarts it was a revolution of software, nothing like it had ever been seen before. It places you in the Rebel Alliance as a Cadet Starfighter Pilot, trains you up, then sends you off to battle the Empire in a series of very realistic, very hard missions, over 120 in all.

When you first load up the game you are treated to an impressive introduction, although the graphics are not as good as today’s, the atmosphere is conveyed superbly as you see the brave rebel ships flying against Evil Imperial TIE fighters.. The scenes are very simply made, with jerky animation, not that it matters because it is still very impressive.

Then the game takes you to the Flagship Independent, forget menus and icons, you are on the independent, instead of buttons you see a space port with doors leading to different areas, but first you must register. IF you try to go through the door without registering the guard points his blaster at you and insists, “you must register,” in a military voice. So you type in your name, anything you like, they will even let you in if your name is IMPERIALSPY or DARTHVADER. But nevertheless is surprisingly effective for getting you into the game.

Click on a door and you are shown a short cut scene of your shuttle going to either a specific ship where your tour of duty begins, or a “Secret Rebel Training Ship,” these scenes are calm transit scenes, but are none the less amusing to watch, at leas t the first few times, then you can turn them off.

Basic training is a very good way to get you used to the ships. For each play controllable craft (X-Wing, Y-Wing, A-wing and B-Wing) there is a course to fly. The course consists of large platforms with high or low arches on them, (usually three), and some targets that shoot at you. They are arranged in order, so that you fly under 110 arches per course. The courses get more and more difficult as you progress, requiring sharp turns, expert shooting and energy management to get you through under the time limit. If you complete them you get a little patch with a picture of the relevant ship on your uniform. Although, even expert pilots struggle to complete the courses under par.,

If you feel up to the challenge there are a number of “Historical Combat” missions you can fly in a “Training Simulator,” these are missions that teach you the basics of Dog Fighting, recon, and other essential skills. There are sic for each ship and a set of bonus missions as well. They start reasonably easy, but get very difficult. Even supposedly easy mine clearing missions are hard enough to take several goes. But you are rewarded with a patch on your uniform for completing a mission successfully.

If you clear the ”Historical Combat,” you proceed to “Tour Of Duty.” Actually it is only advised that you complete the Historical Combat missions first, you don’t technically have to. Tour Of Duty puts you in “real” combat, anything from inspecting enemy Star Destroyers, to dog fighting TIE Interceptors. They follow a plot line with various missions building on one overall objective, they are not completely random. Every so often you will be treated to a short, but atmospheric cut scene where you might be presented with a special medal, or simply plot advancement, Darth Vader at one point chokes to death a rebel sympathiser for instance.

The game play is outstanding; the missions require a lot of tactical thought so the objectives can be accomplished. Sometimes you will come very, very close to completing a mission only to have the Imperial escape at the ast minute, other times it might seem impossible, but somehow you manage it. The game is embellished with little touches like you can order wing-men to attack a target, keep away from a target, go home, or cover you. You can eject or go to hyperspace whenever you want (it ends the mission, but is fun to watch). One brilliant touch is when your ship runs out of shield, if you get hit in certain places things stop working, and the cockpit breaks. Sometimes you might lose engine power and end up a sitting duck in space, sometimes you might lose shields, or lasers, or communications, or manoeuvrability, all of which can spell doom.

If your ship is destroyed in a real mission on of three things happens. One, you eject safely, in which case you will either be picked up by the Rebels, placed in a Bacta vat and rehabilitiated or the Empire will pick you up, in which case you meet Darth Vader on board the Executor, and he wants to, “discus the location of the secret Rebel Base.” On the other hand sometimes the auto-eject is broken and you die, in that case you watch your coffin being dumped out of ship into the orbit of a planet below.

All the ships are different. The X-Wing has good manoeuvrability, good speed, an average hull strength and average shields. The A-wing has excellent speed and manoeuvrability, but low shields and hull strength. The Y-Wing is hell to fly since it has bad manoeuvrability, is very slow, but has excellent shields and excellent hull strength. The B-Wing is fairly fast, has excellent manoeuvrability, and is very durable. One interesting factor is you have “limited” ammunition, in other words you have to chard your lasers. This drains speed, so you can redirect power to the engines if you wish, the same for shields, to charge shields you sap energy from the engines. Getting the right combination for the situation is one of the skills you have to learn.

The sound is excellent. I know, I know, you should hear sound in space, but forgoing that the explosions are loud and impressive, the scream of the TIE fighters is a classic and the music is impressive. It is the original score from the movies, but there are different versions. If nothing is happening you might get a slow tune playing, but as soon as the action begins the music picks up on it and you are suddenly dog fighting to fast and exiting music. When you lose a mission the Imperial March plays, but when you win, the Star Wars theme is heard in all it’s glory.

The computer’s AI is ok, it’s nothing like human, but the game was made in 1993. Still, the missions are hard enough that if you can’t get one Top Ace TIE-Fighter, because it keeps dodging you, you could lose. Worse though is when you lose because of the stupidity of your computer generated wing-men, who will occasionally fly a little too close to a Star Destroyer in an A-Wing. But none of this distracts form the amazingly addictive game play.

The graphics are ok, not brilliant but ok. The original version was very squarey, sometimes so bad you couldn’t tell exactly what you were firing at. This version is much smoother, it looks almost as good as the movies, and flying down the Death Star trench with TIE fighters on your tail, and one proton torpedo left, with all power to front deflector screens, never looked better,.

Hugely addictive I’d recommend this game to anyone with a joystick. The sheer thrill of flying though a stars cape, and blasting TIE fighters is incredible, and when you finally have all of the patches on your uniform, and every single medal, the joy is indescribable. Be prepared to lose your friends, family, sleep, food and job because of this game.

Oh, and may the force be with you.

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