A basic healing spell in D&D; under the 3rd Edition rules, it restores 1d8 points of damage plus one additional point per caster level, to a maximum of five "bonus" points. It can be cast by druids, paladins, or even bards, but clerics with some tie to good are the true masters of this spell, as they can swap out a first-level spell they have prepared in favor of this if need be. Of course, clerics with no tie to good can cast this too, but they have to prepare it beforehand.