A mod is a modification
to the game 'Homeworld
'. Homeworld mods consist of replacing some original files and putting others in the appropriate
What this gives you depends on the mods. New ships can be created by replacing the definitions for original ships with new onesor you can simply alter existing ships. The level of change can be simple such as changing the power level of the weapons to a complete replacement
with new structures and shapes, changing how each ship is viewed in the game. It is also possible to subtley
change some values such as the one for decceleration to give an entirely new way for the ships to move about - changing the way that the game is played.
There is a large modding community
on the net with people who specialise
in building new sets taken from Star Wars
, Star Trek
and Babylon 5
You can also change the decision making behaviour
of ships already in the game. This can improve the AI
of the game or change the balance
between the different types of craft, say making strike craft
against capital ship
s. One mod I've played, actually rendered a surpisingly realistic physics engine
Some of the bigger mods also include their own mission
Mods are carried out by inserting files into the 'r1' and 'r2' directories. These files will define the visual characteristics of the ships. There will also be scripts for each ship governing their attributes. These would be things like their ship price, type, mass, speed, firepower and behaviour. Type, price, mass and speed are all simple values.
Behaviour consists of lots of fields with options for certain types of behaviour and also some values that govern how good they are at staying together in formation and how close they are prepared to get to the enemy.
Firepower options deal with the number and type of guns (beam or projectile) and where the guns are placed on the ship.