, a character's Essence
is the statistic
that essentially determines how the integrity of their spirit. As a general rule, it's fairly stable, and most everyday people and animals will have it at a stable 6. As a hard rule, it will never return to its original value once it goes down- even if the conditions that lowered it in the first place are removed.
The most common ways to affect the attribute are through cybernetic implantations
- minor surgery and implantation, such as a datajack
or cybernetic eyes
, is minimal in effect, but more invasive surgery, such as adding armored plates
to your skin, lacing your skeletal system with a ceramic weave
, or installation of an expert system that gives you inhuman reflexes
, will give a significant hit to your Essence
. The spirit can take a good deal of infiltration by the various auras of cybernetics, but push the number to zero or below and *poof*!
it kicks out and you're left with a dead hunk of metal and flesh. Best get out a new character sheet
In the case of mage
s and shaman
s, though, Essence
is a significant number- not only is it directly linked to their capacity to use magic
, it also determines their abilities to stay in the astral plane
. As such, very few magicians
, and even those that do have very minimal implantations.
beings sometimes have Essence
, but some don't. Stereotypically "pure" beings like unicorns
have the stat as high as 8, while harpies
often have it at 4. Inhabitants of the astral plane
will have an Essence
stat equal to their Force
, as strong spirits have more presence than their weaker kin.