A skewer is a tactic in chess, somewhat similar to the pin. Whereas with a pin you have a lower-valued piece standing in the way of an attack on a higher-valued piece, the skewer reverses the pieces' roles: a valuable piece is attacked, forcing it to move out of the way and thereby expose an attack on a less valuable piece. For example, if a column of the board contains, from top to bottom, a black rook, white king and white queen, then the king is forced to move out of check leaving the queen to be captured by the rook.

An example game containing a skewer:

1. e3 e5 
2. f4 d6 
3. Nh3 Qh4+ 
4. Ke2 Bg4+
The black bishop skewers the white king and will capture white's queen on the next move.

Skew"er (?), n. [Probably of Scand, origin; cf. Sw. & Dan. skifer a slate. Cf. Shuver a fragment.]

A pin of wood or metal for fastening meat to a spit, or for keeping it in form while roasting.

Meat well stuck with skewers to make it look round. Swift.


© Webster 1913.

Skew"er, v. t. [imp. & p. p. Skewered (?); p. pr. & vb. n. Skewering.]

To fasten with skewers.


© Webster 1913.

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