BABclass = floor(class level * (cond((strong,1),(medium,0.75),(weak,0.5))) BAB = SUMclasses BABclass Saveclass = cond((strong,2),(weak,0))+ floor(class level * (cond((strong,0.5),(weak,/3))) Save = SUMclasses Saveclass
Saveclass = cond((strong,2),(weak,0))+ floor(class level * (cond((strong,0.5),(weak,/3))) Save = SUMclasses Saveclass
Gain +2 class bonus to your relevant saving throw. If you take this feat again, this modifier is only +1, but stacks.
The new computations are:
BAB = floor(1.0*(strong class levels) + 0.75*(medium class levels) + 0.5*(weak class levels)) Save = Feat modifier + floor((strong class levels)/2 + (weak class levels)/3)
Save = Feat modifier + floor((strong class levels)/2 + (weak class levels)/3)
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