Also the name of a Horror
Role-Playing Game created by Mayfair Games in 1990, now sadly out of print.
The system is different from many
Horror Roleplaying games, in that the
PCs are simple
ordinary people, with no
magic powers (though they can eventually learn them) or
superhuman abilities. They are also unlikely all to be
soldiers or
vigilantes. Indeed, the majority of players will be
librarians, factory workers,
scientists, shop workers or other
ordinary, run-of-the-mill occupations. Players deciding to be an
Army Veteran who happens to study the occult and ways of defeating evil monsters are not entering the spirit of the game.
The game is based on a
percentile system. Each player has 8 stats:
Strength,
Agility,
Dexterity,
Stamina,
Perception,
Personality,
Willpower and
Luck. Most skill rolls are based on
horrendously complicated mixtures of these stats, with a
bonus for the level of the skill you have. There are three levels of skill knowledge:
Student (+15),
Teacher (+30) and
Master (+50).
Chill is different to many similar games because the characters are not
heroes. They are normal people. They rarely dispatch
mighty demons from the Unknown. Most of the time, they
run, and
hide, and
fear. the goal of the Game is not to win, but to
survive for another few hours... and doing so requires
skill,
quick thinking and
luck. Otherwise, you simply
fail and die - if you're lucky.