"If everybody were perfectly clear that they
were a manifestation of the divine being,
nothing very much would happen."
~~ Alan Watts
One might think it quite difficult, if not impossible, to create a
video game exemplifying the fundamental propositions of the theological theory of
Pandeism (the
Creator becoming, literally, everything) --
but here it is; it has been done!!, with a game fittingly titled "Everything" and containing
commentary culled from the astounding pandeistic observations of
Alan Watts. And--as one might not be surprised to learn from a game pandeistically prepared for the
PlayStation called "Everything"--you, the player, are able to play as literally anything in the
Universe of the game. As a
proton; as a
pebble; as a
piano; as a
planet; and beyond, puzzling through challenges to be able to jump back and forth at different levels of
magnitude and
magnanimity.
The
diversity of
interactions is
infinite, but the
lesson is
ultimate -- that there is no greater game than
being and
existing and
experiencing as everything there is.
And that's it, that's Everything.
177 words for Brevity Quest 2017