This vampiric discipline grants the ability to communicate with and control animals, as well as allowing the vampire some measure of control over his own Beast and that of other vampires. Vampires with this discipline can use animals as spies and servants, and end Frenzy in others, along with many other deceptively valuable abilities. From White Wolf Game Studios' Vampire: The Masquerade role-playing game.
An"i*mal*ism (#), n. [Cf. F. animalisme.]
The state, activity, or enjoyment of animals; mere animal life without intellectual or moral qualities; sensuality.
© Webster 1913.
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