Empire Earth is a real-time strategy game
developed by Stainless Steel Studios
and published by Sierra
. The lead designer Rick Goodman is best known from Age of Empires
and you can definately see the resemblance
between the two game
s. The main thing that sets Empire Earth apart from other RTS game
s is the massive
time span it covers. The game
lets you do battle
s ranging from prehistoric cavemen
to futuristic mech
You can play various (semi-)historical campaigns, user-made scenarios (the game includes a very sophisticated scenario/campaign/map editor) and random map games against the AI and human opponents.
The gameplay will be instantly familiar to anyone who's ever played Age of Empires or some other RTS game. You start with a town hall that can create citizens which are used to harvest resources and build other structures. There are four resources in Empire Earth: wood, stone, iron and gold. The epochs (similar to the ages in Age of Empires) range from "prehistoric" to "nano-age" and each has its own units or improvements.
The total number of units is somewhere beyond 200, including ground, sea and air (in the later epochs) forces. As you advance, you can upgrade your infantry units' swords to gunpowder weapons and siege weapons to artillery. You can also choose to improve any one type of unit with better damage, range, speed, hitpoints or armor. In addition to conventional units, Empire Earth also has priests and profets that can convert enemy units and call calamities upon them.
Official site: http://empireearth.sierra.com/