Empire Earth is a
real-time strategy game developed by
Stainless Steel Studios and published by
Sierra. The lead designer Rick Goodman is best known from
Age of Empires and you can definately see the
resemblance between the two
games. The main thing that sets Empire Earth apart from other
RTS games is the
massive time span it covers. The
game lets you do
battle with
units ranging from
prehistoric cavemen to
futuristic mechs.
You can play various (semi-)historical campaigns, user-made scenarios (the game includes a very sophisticated scenario/campaign/map editor) and random map games against the AI and human opponents.
The gameplay will be instantly familiar to anyone who's ever played Age of Empires or some other RTS game. You start with a town hall that can create citizens which are used to harvest resources and build other structures. There are four resources in Empire Earth: wood, stone, iron and gold. The epochs (similar to the ages in Age of Empires) range from "prehistoric" to "nano-age" and each has its own units or improvements.
The total number of units is somewhere beyond 200, including ground, sea and air (in the later epochs) forces. As you advance, you can upgrade your infantry units' swords to gunpowder weapons and siege weapons to artillery. You can also choose to improve any one type of unit with better damage, range, speed, hitpoints or armor. In addition to conventional units, Empire Earth also has priests and profets that can convert enemy units and call calamities upon them.
Official site: http://empireearth.sierra.com/