In the game of Nethack
, there are some things that while it is possible
to do without them and still win the game, they are very useful in
every day play.
- A magic lamp.
- As an endless source of light, the magic lamp cannot
be beat. Turn it on and let it go - maps corridors ahead nicely. If
it is blessed, then you've got a wish that you can use at some point
later. Even without the blessing, it is still a nice thing to carry
- A tinning kit.
- So you happen to be playing a class that has food
problems. Maybe you're not poison resistant or are a spell caster
and burn through food rations as if they were candy bars. The
tinning kit will let you preserve the corpses that you find for later
consumption. Once again, if it is blessed it becomes so much more
useful - but still, its nice to have.
- A potion of booze.
- There are few things better than drink while
playing Nethack - always useful for that YASD. Still, within the
game these potions are useful for confusion and identifying the
violet gem 'amethyst'.
- Wand of Locking and Wizard Lock Spellbook.
- This is probably one of the most
under appreciated spells and wands in the Nethack game that is not
outright 'bad'. Simply, it makes a locked door in a doorway.
While this is not something that is often done - more often than
not we try to open or destroy these doors rather than close and
lock them. However,
running away a
strategic withdrawal is a critical tactic in Nethack. The ability to put
a locked door between you and the monster can be a life saver - and
a cheap one at that.
- If you're careful, it is easy to stay lucky in Nethack.
However, a luckstone can help this and just give you that extra
edge that you so often wish you had. On this note, the flint stone
is also useful to have and know of. The flint stone, luckstone, and
load stone all have the same basic appearance. However, the loadstone
sucks to carry around because it is so heavy. Knowing
of both the luckstone and flint stone makes it that much more difficult
to accidently pick up a loadstone.