POV-Ray scenes are created with
lines of
code instead of a
point and click interface.
Example:
camera {
location <1,3,-4>
look_at <0,1,0>
}
light_source {
<-1,10,-5> //location of the
light source
color rgb <1,1,1> //100%
white
}
sphere {
<0,1,0> //location of the sphere
1 //sphere
radius
pigment {
color rgb <1,0,0> //
red color
}
}
plane { //ground
y,0 //along the x,z plane
texture {
pigment {
color rgb <0.5,0.5,0.5> //50%
white (mid
grey)
}
finish {
reflection 0.4
}
}
}