Maybe I'm just being bitter because all the good mods
are gone, but the current trend toward "realistic" shooters
First off, realistic shooters give an inherent advantage to LPBs
. Their lower latency
usually allows them the first shot. In an old-school deathmatch
, this isn't all that important, because you're armored/healthed enough to take a hit or two. But if you're playing a "realistic" shooter, that one hit hurts (varies from game to game, of course). The same applies to locational damage
- only those who have a good enough connection
to hit a specific location can really benefit from it.
Secondly, realism doesn't necessarily make for better gameplay
. Realism, as Gabe Newell
put it, should be used as a reference point
, so that the players understand what they're doing. Bludgeoning players with silly gameplay restrictions (i.e., falling damage
) merely cripples the gameplay.
Thirdly, The rise of "realistic" mods has caused a decline in the number of truly new mods. All the new mods seem to be Counterstrike clones
. Everyone's idea seems to be "Hey! I'll port
CS to UT!"- gee, how innovative
Lastly, they're just unimaginative. Little thought goes into the design- everything's based off of the specs on that actual weapon, not based upon some really cool idea the designer had. This saddens me.
So call me bitter if you like, but I long for the days of the original Quake