Facts in five is a 'trivia' game published by
3M back in 1967. It is still a very interesting game in its mechanics and playability.
The essence of the game is to come up with words beginning with certain letters that fall into certain types of things. First, each player randomly draws a card that lists one or more 'classes' and optionally 'categories' on it.
Example cards:
- Choice Card - "Class Only"
Philosophers, Inventors, Outlaws,
Crime Fighters,
Dictators, Explorers, Cartoon Characters, Astronauts/Cosmonauts,
Mythological Characters, Millionaires, Philanthropists,
Comic Strip Characters, Fashion Designers, Famous Couples
- Choice Card - Class/Category:
- Automobile Models
American, Foreign, Current, Current American, Past American, Sports Car
- Tobacco Product Trade Names
Cigarette, Cigar, Current Cigarette, Pipe Tobacco
- Articles of Clothing
Men's, Women's, Children
- Women's Names
Less than 5 letters, Between 5 - 8 letters, Over 8 letters
- Men's Names
Less than 5 letters, Between 5 - 8 letters, Over 8 letters
- One Class
- Religious Leaders/Figures
Living, Past, Male, Female, American, Living American, Past American,
European, Past European, Biblical, Of (fill in) Descent, Pope, Protestant,
Orthodox, Catholic, Jewish, Saint, Asian, South American,
North American, African, Of (fill in) Nationality
Each player selects a class from the card and if categories are listed
may select one category within that class. After all players have
selected the classes and categories, five letters are randomly drawn.
These class categories and letters are marked on a score card and time
starts. Time is measured with a five minute egg timer.
Each player has a tablet that is then filled in (this is rotated 90 degrees
from the actual ones so that it fits on the page):
Class | Category | Initial Letters |
| | S Z F A M |
-------------+-----------+-----+-----+-----+-----+-----+
Scientists |Philosopher| | | | | |
Plays |Shakespearn| | | | | |
Mixed Drinks | | | | | | |
Poets |American | | | | | |
Greek Letters| | | | | | |
-------------+-----------+-----+-----+-----+-----+-----+
For this grid I happen to have:
Socrates | Zarathustra | | |
| | | All's Well... | Macbeth
Sidecar | | Frutopia | |
| | Frost | |
Sigma | Zeta | | Alpha | Mu
Unfortunately for me, 'Frutopia' is not a known mixed drink
(ref: http://www.webtender.com/), and
Zarathustra was not a philosopher
but rather a character of
Nietzsche.
For each colum, the number of correct words are marked down. If
there are only three correct words beginning with 'S', the top three
boxes are marked.
Thus, my score table looks like (remembering that the above is rotated
90 degrees - here I rotate it back):
phi pla mix pot grk
+---+---+---+---+---+
| X | X | X | X | X | -> 25
+---+---+---+---+---+
| | X | | | X | -> 4
+---+---+---+---+---+
| | | | | X | -> 1
+---+---+---+---+---+
| | | | | X | -> 1
+---+---+---+---+---+
| | | | | | ->
+---+---+---+---+---+
| | | | |
v v v v v
1 4 1 1 16
The value for each row and colum is the square of the count.
Not the best score. The sum of the numbers on the right is known
as the 'General Score' (30) which represents the the
knowledge across many
different areas. The 'Special Score' (23) is the sum of the numbers at the
bottom and represents the
depth of knowledge in specific areas.
The 'Total Score' (53) is the sum of these two.