compiled overview of the 80ton Thug 'Mech
, from various BattleTech
novels and game sourcebooks:
"the best defense is a strong offense
Originally introduced in 2572 by Maltex
as a replacement for the Warhammer
, the THG-10E Thug
admirably fulfilled the role of an all-purpose assault 'Mech
. Maltex produced Thug
s until 2835, when their primary plant was destroyed. Since then, Earthwerks
started production of the new 11E under license from Maltex.
is an impressive design that has withstood the vagaries of battle for centuries. Its heat sink
s allow it to sustain a continual barrage from its twin PPC
s, and it has enough armor to survive any return fire. Should enemies close with the Thug
, its pilots can engage their twin SRM launchers or devastate opponents with crippling physical attacks.
Twin Tiegart particle projection cannon
s, located one each in the Thug
's arms, provide the knock-out punch needed by any heavy 'Mech
. Though ten percent smaller than the Donal PPC
s carried by the Warhammer
, the Tiegart matches its larger cousin for power and damage. The Tiegart's major drawback is the scarcity of replacement parts. Even though several redundant circuits
provide backup power if needed, the MechWarrior
's control over the weapon suffers greatly without a steady supply of parts.
Secondary weapons include two Bical-6 short-range missile launcher
s, one each in the 'Mech
's right and left torsos. The SRMs provide short-range firepower and free the Thug
's arms for hand-to-hand combat
. When all four weapons fire at the same target, the effect on the enemy is devastating. Only the strongest 'Mech
s can withstand such a massive barrage. The Thug
is equipped with CASE
, safeguarding the MechWarrior
from missile-load explosions.
After almost a full minute of long-range bombard
pilots often move in on damaged opponents. The reliable Bical-6 SRM
s come into their own at close ranges; their barrage of warhead
s exploiting the openings torn in a foe's armor by earlier fire. Special dilating covers on the Thug
's side torsos protect the launchers when not in use, which can also surprise an opponent not familiar with the design.
The superior protection
afforded by the Thug
's more than fourteen tons of Durallex armor
ensures the Thug
can withstand all but the most concentrated long-range firepower. Because they are built to last, these BattleMech
s see almost constant battle. The original equipment of the Thug
has to be replaced over the years as parts become worn beyond repair
or were destroyed outright. Ironically, technicians have had to modify stockpiled supplies for the Warhammer
to replace the Thug
's weapons. Newer Thug
s are now built with these parts, eliminating the need for extensive field modifications to make the weapons fit their new housings.
Note: Information used here was the domain of FASA before they split the rights between Wizkids LLC and Microsoft (table-top gaming and video games respectively). Copyright of the fluff text is in limbo, but names of persons, places, & things are without any doubt the property of Wizkids LLC. Use of any terms here related to the BattleTech trademark are not meant as a challenge to Wizkids LLC's rights.