An unnamed character in the roleplaying game "Feng Shui." Mooks are distinguished from named characters (aside from their lack of a name) by being easier to kill. They essentially have only one hit point and can be taken out of action by a single good die roll (accompanied, we hope, by an interesting description of the attack used against them--watch any Hong Kong action movie for ideas). Named characters, on the other hand, in addition to being more powerful in abilities, must take a fair amount of damage before they go down. For instance, leaping into the air, doing a triple kick to the face is fine for taking out a mook, but if you do that to a named character you'll just hurt him and make him mad. This does a good job of reflecting the reality of Hong Kong cinema, in which the heroes mow down hordes of faceless goons by the score, but the important villains are still a challenge to them. Similar mechanics have shown up in other RPGs with an action-movie bent, and in some gaming groups, "mook" has become the generic term for such characters.