The soft drink Sprite is a product of the Coca-Cola Company. It is clear, carbonated, and has both lemon and lime flavorings. Sprite is non-caffeinated and has 140 calories per 12 ounce can.
From the can label:
The ingredients are carbonated water, high fructose corn syrup and/or sucrose, citric acid, natural flavors, sodium citrate, sodium benzoate (to protect taste).
(Sprite is) canned under authority of the Coca-Cola Company, Atlanta, GA by a member of the CCE Bottling Group, Atlanta, Georgia, 30339.
Some interesting factoids about sprites (computer graphics sense) that spring into mind:
On these two systems, there's almost always the problem of running out of sprites - The 8 sprites on C64 are definitely not enough for anything involving many characters, and on NES, constructing anything large enough eats up lots of sprites. The problem is solved (though not in very programmer-friendly way) by using raster interrupts: Once the sprite has been drawn, you change the sprite pointers in memory, and the system thinks it hasn't yet drawn the sprite on this scanline and starts over again. This often works pretty well, but it sometimes gets a bit out of hand, particularly in quickly written and hastily produced games (I think TMNT games sprite-bugged a lot on both C64 and NES!) - but sometimes this bugs in even high-profile releases (The squashers in Mega Man 2 Dr. Wily levels with their chains magically appearing in walls...)
(Thanks for corrections to yerricde)
Sprite (?), n. [OE. sprit, F. esprit, fr. L. spiritus. See Spirit, and cf. Sprightly.]
1.
A spirit; a soul; a shade; also, an apparition. See Spright.
Gaping graves received the wandering, guilty sprite. Dryden.
2.
An elf; a fairy; a goblin.
3. Zool.
The green woodpecker, or yaffle.
© Webster 1913.
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