A game of ever changing possibilties. Roborally, instead of using a static board with pawns, counters and such, has modularized every aspect of the game.
Modularzation starts with the board. There are six boards (more when expansions are purchased) that each have their own idenity. The boards are as follows:
These boards can be aranged in any number
and in any order
and shape that you want.
Next is the "track". The goal of the game is to touch the flags, but the flags are not printed on the board, they are counters that can be placed anywhere on the board you wish.
We then get into the pawns. Throughout the game you can add options to your robot so that each player can have a different strength.
Lastly there is movement. Each turn you are given a certian number (depending on your damage) of assorted move cards, and you can choose how to arange them to make your move. But be wary of opponents close to you since they can attack and push you out of thier way, and even into a pit.
Several expansions have been created for Roborally adding even more modular effects and expanded posibilties. The current expansions are:
Although there are unlikley to be any more expansions as WotC
seems to have stop
ing the game
This game was created by Richard Garfield, and produced by Wizards of the Coast. It won the 1994 Origins Best Fantasy/Science Fiction Board Game