Back to Final Fantasy Tactics

Final Fantasy Tactics has an awesome job system, with 20 standard classes and some extras only available to certain characters.

Basic job for all units. The starting point to becoming a fine warrior.
Ability: Basic Skill

Fine warriors, bold and brave with etiquette. Draws 'Battle Skill' with the powerful knight sword.
Ability: Battle Skill
Prerequisite: Level 2 Squire

Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range.
Ability: Charge
Prerequisite: Level 2 Squire

Monks are warriors who train their bodies in the ways of martial arts. Their battle ability 'Punch Art' drives enemies away.
Ability: Punch Art
Prerequisite: Level 2 Knight

Warriors who can steal anything from anyone. Their skill and boldness are legendary.
Ability: Steal
Prerequisite: Level 2 Archer

Warrior who knows of good and bad luck, from the earth. Uses 'Elemental', which brings mysterious geographical powers.
Ability: Elemental
Prerequisite: Level 3 Monk

Warrior 'Jumps' high and attacks enemies despite heavy arms and weapons. An expert with spears.
Ability: Jump
Prerequisite: Level 3 Thief

Warrior who dances in battle in charming costumes. Can 'Dance' and disturb enemies.
Ability: Dance
Prerequisite: Leval 4 Geomancer, Leval 4 Lancer
Special: Female units only

This job is the basis for all magical units. A Chemist uses restorative items to assist her Allies.
Ability: Item

The Priest controls holy magic by borrowing soul power. Often uses recuperative and support magic, 'White Magic.'
Ability: White Magic
Prerequisite: Level 2 Chemist

The Wizard controls the elements which make up this world. Often uses attack magic, 'Black Magic.'
Ability: Black Magic
Prerequisite: Level 2 Chemist

The Oracle has control over elements of life itself, through the manipulation of Yin and Yang.
Ability: Ying-Yang Magic
Prerequisite: Level 2 Priest

Time Mage
The Time Mage controls time and space. This sorceror toys with the laws of the universe.
Ability: Time Magic
Prerequisite: Level 2 Wizard

Warrior who joins battles by talking to the enemy. Uses clever 'Talk Skill.' Monster talk ability
Ability: Talk Skill
Prerequisite: Level 2 Oracle

Warrior who can call illusionary monsters, spirits of the highest rank. Uses 'Summon Magic', a special contract with the spirits.
Ability: Summon
Prerequisite: Level 2 Time Mage

Warrior who uses his voice as a weapon. Can 'Sing' songs that protect allies.
Ability: Sing
Prerequisite: Level 4 Mediator, Level 4 Summoner
Special: Only male units

Foreign warrior who forges their soul by improving swordsmanship. Uses skill that 'Draw Out' the spirit of the sword.
Ability: Draw Out
Prerequisite: Level 3 Knight, Level 4 Monk, Level 2 Lancer

Combatant who hides as a means of battle. Can 'Throw' weapons at distant enemies. 2-sword ability
Ability: Throw
Prerequisite: Level 3 Archer, Level 4 Thief, Level 2 Geomancer

Scholarly warrior creates phenomenon through math. Uses 'Math Skill' to drive away the target.
Ability: Math Skill
Prerequisite: Level 4 Priest, Level 4 Wizard, Level 3 Oracle, Level 3 Time Mage

Warrior who can 'Mimic' others. When an ally takes action, he mimics it.
Prerequisite: Level 8 Squire, Level 8 Chemist, Level 4 Geomancer, Level 4 Lancer, Level 4 Mediator, Level 4 Summoner

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