Back to Final Fantasy Tactics

Final Fantasy Tactics has an awesome job system, with 20 standard classes and some extras only available to certain characters.


Squire
Basic job for all units. The starting point to becoming a fine warrior.
Ability: Basic Skill

Knight
Fine warriors, bold and brave with etiquette. Draws 'Battle Skill' with the powerful knight sword.
Ability: Battle Skill
Prerequisite: Level 2 Squire

Archer
Useful in preemptive attacks, the Archer is best utilized in high locations to extend arrow range.
Ability: Charge
Prerequisite: Level 2 Squire

Monk
Monks are warriors who train their bodies in the ways of martial arts. Their battle ability 'Punch Art' drives enemies away.
Ability: Punch Art
Prerequisite: Level 2 Knight

Thief
Warriors who can steal anything from anyone. Their skill and boldness are legendary.
Ability: Steal
Prerequisite: Level 2 Archer

Geomancer
Warrior who knows of good and bad luck, from the earth. Uses 'Elemental', which brings mysterious geographical powers.
Ability: Elemental
Prerequisite: Level 3 Monk

Lancer
Warrior 'Jumps' high and attacks enemies despite heavy arms and weapons. An expert with spears.
Ability: Jump
Prerequisite: Level 3 Thief

Dancer
Warrior who dances in battle in charming costumes. Can 'Dance' and disturb enemies.
Ability: Dance
Prerequisite: Leval 4 Geomancer, Leval 4 Lancer
Special: Female units only

Chemist
This job is the basis for all magical units. A Chemist uses restorative items to assist her Allies.
Ability: Item

Priest
The Priest controls holy magic by borrowing soul power. Often uses recuperative and support magic, 'White Magic.'
Ability: White Magic
Prerequisite: Level 2 Chemist

Wizard
The Wizard controls the elements which make up this world. Often uses attack magic, 'Black Magic.'
Ability: Black Magic
Prerequisite: Level 2 Chemist

Oracle
The Oracle has control over elements of life itself, through the manipulation of Yin and Yang.
Ability: Ying-Yang Magic
Prerequisite: Level 2 Priest

Time Mage
The Time Mage controls time and space. This sorceror toys with the laws of the universe.
Ability: Time Magic
Prerequisite: Level 2 Wizard

Mediator
Warrior who joins battles by talking to the enemy. Uses clever 'Talk Skill.' Monster talk ability
Ability: Talk Skill
Prerequisite: Level 2 Oracle

Summoner
Warrior who can call illusionary monsters, spirits of the highest rank. Uses 'Summon Magic', a special contract with the spirits.
Ability: Summon
Prerequisite: Level 2 Time Mage

Bard
Warrior who uses his voice as a weapon. Can 'Sing' songs that protect allies.
Ability: Sing
Prerequisite: Level 4 Mediator, Level 4 Summoner
Special: Only male units

Samaurai
Foreign warrior who forges their soul by improving swordsmanship. Uses skill that 'Draw Out' the spirit of the sword.
Ability: Draw Out
Prerequisite: Level 3 Knight, Level 4 Monk, Level 2 Lancer

Ninja
Combatant who hides as a means of battle. Can 'Throw' weapons at distant enemies. 2-sword ability
Ability: Throw
Prerequisite: Level 3 Archer, Level 4 Thief, Level 2 Geomancer

Calculator
Scholarly warrior creates phenomenon through math. Uses 'Math Skill' to drive away the target.
Ability: Math Skill
Prerequisite: Level 4 Priest, Level 4 Wizard, Level 3 Oracle, Level 3 Time Mage

Mime
Warrior who can 'Mimic' others. When an ally takes action, he mimics it.
Prerequisite: Level 8 Squire, Level 8 Chemist, Level 4 Geomancer, Level 4 Lancer, Level 4 Mediator, Level 4 Summoner

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