The first hardcover reference for AD&D referees and designers. One of the original, core AD&D rule books. The DMG covered esoteric considerations of most of the spells and character abilities of the Players Handbook, as well as many game design concerns such as: random lower planes beings, complete magic item lists, algorithms for determining random treasure hoards, social and political models, and monster xp value.

Log in or registerto write something here or to contact authors.