1st Granite, 1054
Well, it looks like we partied too hard at Year's End again. I woke up this morning and found myself not only in Hapax's bed (suck on THAT, you dirty elf-humping tree-lover), not only missing my pants, but a note on my arm reading:
UR TH LEADER NOW, I MISS THERAPY ALLIGATOR
No amount of washing has been able to take the writing off. I'm not sure how he managed to get that on there so well.
Panic is starting to settle in as the hangover wears off. I can't find Clockmaker to confirm what's on my arm and I've already had three dwarves walk up and ask if I'm going to take care of that bird-moth-dinosaur on the lower levels. How should I know? The current militia commander's nowhere to be found and this DAMNED INK STILL ISN'T COMING OFF
Well, I sat down with Kizor and we took stock of the fort's situation. Since I ceded control of the fort:
- 36 dwarves have perished, mostly by giant cave mole attacks.
- Many dwarves were injured by same, including myself (no left hand any more) and Hapax (wicked awesome scar on her arm). One of the dwarves is paralyzed from the waist down and has been put in a bed in the hospital wing. (Poor bastard.)
- The supplies of booze are dwindling; we should be okay for another month or so but will need to make sure someone's in the still from here on out.
wouldn't look me in the eyes when I asked her about the dress and the pair of pants lying on the floor of her office. I didn't press the issue but I'm pretty sure I saw "CLO" written on the inside of the waistband.
The new labor assignments have been handed out and things are running a bit smoother. Clockmaker finally reappeared and was assigned one of the younger female migrants as an assistant nurse. Still haven't seen Creases since the 1st. Kizor's been taken off of all other duties until the bookkeeping can be brought up to snuff. Our new soapmaker got a bit huffy over being reassigned and complained to Kizor; as far as I know she talked him down and he's busy setting up the workshops he needs.
Future note: if I become administrator of any other forts (gods forbid), the hospital gets dedicated ventilation. Some of the dismembered body parts are starting to smell up the entire workshop district and I can't get Clockmaker or his nurse to clean any of it out.
Sauth and his assistant engraver ran out of stone to smooth and started lounging around the workshops getting in everyone's way. I told him to find work and he got a weird look in his eyes. The two of them have been having hushed conversations and pointing at stuff a lot while in the dining hall and the dorms. I hope nothing strange comes out of this.
No one will shut up about that blasted monster in the dark down on the bottom levels. I've decided to put in a ceiling three floors up where the workers won't be attacked. Out of sight, out of mind!
A pack of rhesus macaques got caught in the cage traps out by the front gate and will NOT shut up. I detached a couple of haulers to go move them indoors and maybe feed them or something but they all refuse to get close. I guess I can't blame them; those are some pointy teeth.
A pack of migrants have arrived - twenty-two of them! As before, the majority were conscripted for manual labor and the tiny few with actual skills were put to work. Tobul, the militia commander, reappeared and pulled a few more of the hardy-looking ones out to start training as part of her militia.
I'm a bit concerned about Tobul; that dent in her head from that last giant mole attack must have warped her or something. She's got this dead look in her eyes all the time and won't stop sharpening her axe, even while she's eating. I heard that she even sleeps with it in her bed now.
Elven traders arrived, and as we were moving a bunch of caged goblins out to the trade depot, the goblins attemped to break out. They released four or five of the macaques. Tobul and her squad got right up there as soon as the alarm went out. In fact, Tobul cut three of the goblins down in under a minute as soon as she spotted them. In honor of her deeds and the first kill she took against a dirty elf, her new nickname is "Crusher of Forests."
Something happened with the elven trade liason and they're leaving without doing any business. When I asked Kizor about it, she said "How was I supposed to know they'd object to fungiwood?" and huffed off.
Before the liason left, she tracked me down and insisted that we limit the number of trees we cut down this year to under a hundred. I assumed she meant "aboveground" and consented.
I can't get anyone to clean the goblin corpses out of the holding pens. The stink is so bad it's penetrated several floors down. Is everyone a mincing dwarfmaid now or something?
Kizor has been ejected as expedition leader and some unknown hauler named Nish Mörulmistêm has been elected as Fort Mayor. I can only assume this is due to the elven trade debacle. Neither my nor Kizor's duties appear to have been changed. Figures.
That moron Mayor is asking for a bunch of ridiculous equipment, like his own fancy quarters and dining room. I asked Tobul if she'd be willing to let Nish have her quarters and she stared at me without blinking for almost a solid minute. I asked if that meant yes and she didn't say anything else, so I told Tobul to go ahead and move in for now. Man, that dent in her head is creepy.
Creases has gone crazy and taken over the carpenter's workshop, muttering something about trade and statues. That jerk, I bet he's just faking this to make out like he's better than me or something.
Another pack of migrants showed up, but there were only eight this time. No weirdness to report, fortunately.
I've been trying to someone, anyone, to set up the soapworks down on level 48 ever since the beginning of the year. Each time I ask, I get treated to a patient explanation of dwarven supply and demand and workshop logistics. I got sick of it, went down there myself, and moved the damned rocks out of the way of the building site. The soap maker gave me a nasty glare when I told him it was all ready for him.
That jerk Creases came out of the workshop carrying a statue (made from wood, of course) that showed the very first trading session we had with the Homeforge. I have to grudgingly admit that it's well done, but then he used it to coerce me into letting him have a couple of assistants to help out with the new barrel quotas. I let him have the assistants, but just to mess with him I put the other workshop he requested on level 22.
The Fort Mayor has instituted a Captain Of The Guard and promoted Tobul into the position. I'm not sure what the difference is supposed to be from her old position as militia commander and sheriff, but it encouraged a few more dwarves to volunteer for military service and we now have two small squads training 'round the clock.
A giant olm attacked the workshop district earlier today. I'm still having trouble believing it, but Tobul actually cut it in half with her first swing. The olm knocked over a couple of statues in the Mayor's quarters before Tobul got down there; watching Nish fuss and complain was worth the attack.
Great tragedy today. The junior militia squad was training up on the top floor when a goblin siege party showed up. The whole group was butchered; someone said they had forgotten to put on armor before rushing out. Tobul's squad has been dispatched and the front gate has been closed.
I'm not really sure what to do at this point. A scout reported that the rest of Tobul's squad was killed right by the front gate; one of them bled to death before we could get the gate down and a hauler out to get her. As far as we can tell Tobul's been fighting alone since we sent her up there. Goblin fingers and toes litter the landscape.
Well, it's over. The rest of the goblin skirmishers got sick of Tobul harrassing them for another straight week and surrounded her. I'm not sure on the particulars, but it sounds like she fell or was pushed into the moat and drowned under the weight of her armor.
The front gate's been sealed until further notice. Either we wait the goblins out or we find another way to kill them. If they get inside, they'll butcher us all.
The large number of unemployed workers is taking its toll on our booze stores. We don't have enough to last another week. I've told the brewer to pull out all the stops, and he says he might be able to keep us supplied, but we won't be able to build up any reserves. Ugh, I hope we don't have to start drinking water.
One of the haulers went crazy and forged a silver warhammer. Despite being mostly ceremonial, it's pretty impressive; there's a design of a famous human myth on one side and a design about the first goblin attack we had on the other side.
Even if we can't do anything else, we can at least honor our dead. When we manage to recover Tobul's body from the moat, we're going to inter her in her own special tomb in an artifact glass coffin that one of the others made a few years back.
One of the other dwarves came up with an idea to try and break the goblin siege. We're going to reroute some of the moat and build a gigantic pit trap with a bridge over it, then lure the goblins inside and drown the bastards. Work has commenced, albeit slowly.
To commemorate the siege, Aerobe volunteered her artifact mechanism for the construction of the bridge trap. Unfortunately, I don't think we're going to get it done for at least another month.
Kizor got the bridge finished, but when we opened the gates to lure in the goblins, it looks like they'd up and left! I sent out a scout to recover Tobul's body, but it looks like the moat iced over and we're never going to be able to pull her out.
Another pack of migrants arrived to bolster our numbers. One of them, Stukos, is apparently a warrior of serious renown back home. He's been assigned as the new Captain of the Guard along with a couple of flunkies who look like they can use an axe.
Everything appears to have stabilized after the attack. The booze production was higher than we expected, and we should be okay for a month or two, but a second still is probably not a bad idea. Like they say, "there's no such thing as too much beer!"
A liaison from Homeforge showed up and said that in light of the war with the goblins, the colony's history, and our production levels, they're going to make us official! Maybe now they'll stop sending us convicts and college dropouts. I heard rumors that my name's been put forward for a barony. If the Homeforge goes through with it, I'll eat a goblin.
Nothing to report in the meantime besides another crazy hauler. Unfortunately, it looks like those goblins came back with a bunch of their friends. Stuko's squad still isn't quite up to snuff, so I ordered everyone back inside and the gate closed. Our stocks are much better off this time. We should be able to wait them out way past the end of the year, at which point it'll no longer be my problem. I miss my forge.
The tale of Outpost Copperstrapped
A Dwarf Fortress Bloodlines Game, told in parts
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