In
audio terms, a
stereo delay is a device which allows a time-delay to be inserted into the left and right channels of an audio signal.
If the delay time is
equal on both sides, then the result will simply be that you will hear the audio
later than is it
generated.
Where the delay is
different on each side,
things start to get interesting, as we will see.
A very short delay (0 to 600
us) will effectively
pan the sound to one
side or the other. This is due to the
geometry of the
ears. Being about 20cm apart, if the sound arrives late in one ear by the same amount of time it would take to travel 20cm, then we hear it panned far to one side; even if the
volume in each ear is the same. Between 0 and 600us, we hear it partly panned to the side.
An explanation of this
phenomenon: Imagine, if you will, a
triangle. Your head forms the
base, and a sound source is at the
apex. If you move the apex in a
circle around the base, the lengths of the two lines alter relatively to each other. The minimum difference in lengths is 0, and the maximum is the length of the base.
Once we go above 600us of delay, we
perceive very little difference until we reach 10ms. At this point, the sound begins to come back to the
centre of the image, but now has an added
dimension. This is known as a
fat or
phat sound.
Phatness continues until the delay reaches about 50ms, at which point we begin to hear the sound as two
unique entities; and can
conciously detect the delay.
With short delays, which are different on each side, and continuously moving, we get a
phaser or
chorus effect.