A map made of hexagons often used in simulation games.

Used as a compromise between a grid and freeform placement.

A sample hexmap:


   _   _   _   _   _   _
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_
/ \_/ \_/ \_/ \_/ \_/ \_/
\_/ \_/ \_/ \_/ \_/ \_/ \_

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