The frequency of a sound does not only define its pitch, but also its quality. The fundamental frequency of the sound gives its pitch; however component harmonics are present in all sounds with the exception of a plain sine wave.

Many names can be applied to these frequencies to describe the sound, and different instruments or voices have different characteristics at certain frequencies.

Below is a list of common names as applied to a complete mix:
  • 20-80Hz - Sub Bass. This is felt, rather than heard. Adds weight.
  • 80-200Hz - Bass. A low male voice starts here. Adds boom.
  • 200-500Hz - Low midrange. A low female voice starts here. Adds boxiness - if applied too much, it sounds like the recording has been made in a wooden box, or very small room.
  • 500-1000Hz - Warmth. If overdone, it sounds honky.
  • 2500-4000Hz - Bite. The mix sounds harsh if overdone.
  • 4000-15000Hz - Sibilance. 'S' sounds on vocals, and the sizzle of cymbals.
  • 15000-20000Hz - Air.
If you want to hear these for yourself, I would recommend you get hold of a parametric equalizer, set to +10dB, Q=1.0 and slowly sweep the frequency through the full range, reading the descriptions as you go. Alternatively, use a good graphic equalizer, with all settings flat, then push each knob up in turn, returning it flat before moving to the next.


Frequency is a game developed by Harmonix Music Systems and released by Sony Computer Entertainment for Playstation 2

The basis of the game is simple. You are a FreQ, a DJ soaring through musical cyberspace darting from one track to the next as you feverishly bring music to life note by note and instrument by instrument. FreQuency spins you into a world of musical creation, visual excitement, and intense competition. Jam with pulsing rhythms while weaving your own musical creations into the mix as you see and hear your music explode to life.

as taken from page 7 of the instruction manual

In other words, you travel down a tube-like structure, with different tracks that you can scroll through by pressing left or right on the control pad. Each of these tracks have notes that you are supposed to "hit" by pressing the corresponding button. L1 is for the left note, R1 is for the middle note, and R2 is for the right note. The object of the game is to be able to link these notes together by "hitting" them with the right rhythm. Notes that can be "hit" will have a glowing green string between them. To "hit" them, you have to wait until the note comes into the target area, which is located at the bottom of your screen. If you miss one note in a particular sequence, you have to start over again. Once you link an entire series of notes together on a track, the track dissapears and you can move to the next one. Tracks consist of drums, bass, guitar, synth, vocal, and F/X tracks. There may be more than one particular track depending on the song. It sounds simple, but the inclusion of a power bar increases the difficulty. You gain power by linking notes together, you lose power by failing to link notes together.


There are two powerups that can be obtained. The first is an Auto-catcher. When an autocatcher is deployed, all free notes in the particular track will be caught automatically. The second powerup is a Multiplier, which doubles the score you recieve for the next 8 bars of music.

The Game

The game consists of three difficulty levels and five stages. The only stages available in the beginner difficulty level are 1-3. Stage 4 opens up in normal, and stage 5 is only available in expert. There are 4 songs readily available in each stage, with a fifth song available only after unlocking it (getting a certain score on the other four songs). Obviously the speed and number of notes increases as the difficulty rises.

The Artists

The following is a list each artist and song corresponding to the Stage number

Stage 1:

The Crystal Method: The winner

Akrobatik: Exterminator

No Doubt: Ex-Girlfriend (remix)

Orbit: XLR8R

BONUS SONG - Freezepop: Science Genius Girl

Stage 2:

Dub Pistols: Official Chemical

Lo Fidelity Allstars: Lofis in Ibiza

Fear Factory: Frequency

Paul Oakenfold: See It

BONUS SONG - Ethan Eves: Selecta

Stage 3:

Powerman 5000: Danger is Go

Orbital: Funny Break (Weekend Raver's Mix)

DJ Q-Bert: Cosmic Assasins

BT: Smartbomb

BONUS SONG - Curve: Worst Mistake

Stage 4:

Jungle Brothers: What's the Five O

Funkstar De Luxe: Ignition

Roni Size & Reprazent: Railing Pt. 2

Meat Beat Manifesto Dynamite Fresh

BONUS SONG - Juno Reactor: Higher Ground

Stage 5:

Toni Trippi: Motomatic

DJ HMX: Ibiza Dreamz

Symbion Project: Funny Dope Maneuver

Komputer Kontroller: Control Your Body

BONUS SONG - Symbion Project: FreQout


FreQuency garned little more than a cult following (as do all music-based games), but it really stands out of its genre. It's fairly simple to pick up in the beginning, but becomes increasingly more challenging. The last five tracks are nearly impossible to finish even with quick fingers. The game takes a bit of practice to master, but it can be finished. With the inclusion of notable acts (No Doubt, BT, Powerman 5000 among others), makes it a worthy purchase. The price as of today 10/02/2002 is anywhere between 20-30 US dollars. There is also a head to head mode, as well as the ability to remix the songs contained in the game, so even after you finish the game it still will garner replay value.

If you'd like to know more, visit for more information, including screen shots, interviews with the bands, strategies, and cheats. You will probably need them.

Fre"quen*cy (?), n.; pl. Frequencies (#). [L. frequentia numerous attendance, multitude: cf. F. fr'equence. See Frequent.]


The condition of returning frequently; occurrence often repeated; common occurence; as, the frequency of crimes; the frequency of miracles.

The reasons that moved her to remove were, because Rome was a place of riot and luxury, her soul being almost stifled with, the frequencies of ladies' visits. Fuller.


A crowd; a throng.


B. Jonson.


© Webster 1913.

Log in or registerto write something here or to contact authors.