Never forget to go back to the top and repeat the process as often as you can.
"Parties involved" will tend to grow over time and must include the people who'll be using the system and the people who'll be supporting the system, otherwise you're going to be hated by one or other (or probably both) groups.
Little and often is a good motto - people get used to continuous improvement and start looking for things to make their lives better. This keeps you in work and them happy.
In chess, development refers to the movement of pieces in the initial stages of the game. When a piece moves for the first time, it is said to have been 'developed', and in most chess openings, the idea is to develop all one's pieces before forming a plan for the rest of the game. The first player, therefore, to complete the development of his pieces has an advantage because he can start active operations sooner. The rules of development, or rather guidelines, since in chess there are numerous exceptions to almost every rule, are as follows:
Development is so important in chess that many players will sacrifice a pawn or even more in order to develop quickly. This is called a gambit, and a player who accepts gambited material needs to be very careful - an advantage of only two or three moves of development can lead to a very quick attack. Gambits were extremely popular in the first decades of the modern chess era, producing many brilliant and short games, before defensive play became an art in itself. Nowadays, a grandmaster has to be adept at both attack and defense, and gambits are much rarer, though some gambits, because of their strength, and the lead in development that they confer, will never become extinct (see Benko Gambit for an example).
The above guidelines can be and regularly are violated by individual chess openings - this does not mean that they are wrong, merely that there is room in chess for experimentation and innovation. There have been long periods in the world history of chess where one particular style of play was more fashionable or more highly regarded than another - see hypermodern chess. Today's top grandmasters, such as Garry Kasparov and Vladimir Kramnik play with a style that includes the lessons learned from all previous eras and masters
De*vel"op*ment (?), n. [Cf. F. d'eveloppement.] [Written also developement.]
1.
The act of developing or disclosing that which is unknown; a gradual unfolding process by which anything is developed, as a plan or method, or an image upon a photographic plate; gradual advancement or growth through a series of progressive changes; also, the result of developing, or a developed state.
A new development of imagination, taste, and poetry. Channing.
2. Biol.
The series of changes which animal and vegetable organisms undergo in their passage from the embryonic state to maturity, from a lower to a higher state of organization.
3. Math. (a)
The act or process of changing or expanding an expression into another of equivalent value or meaning.
The equivalent expression into which another has been developed.
4. mus.
The elaboration of a theme or subject; the unfolding of a musical idea; the evolution of a whole piece or movement from a leading theme or motive.
Development theory Biol., the doctrine that animals and plants possess the power of passing by slow and successive stages from a lower to a higher state of organization, and that all the higher forms of life now in existence were thus developed by uniform laws from lower forms, and are not the result of special creative acts. See the Note under Darwinian.
Syn. -- Unfolding; disclosure; unraveling; evolution; elaboration; growth.
© Webster 1913.
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