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smaug
Latest Version (
October 23, 2000): 1.4a
SMAUG is a
mud codebase, a derivitive of the Merc Codebase which is itself a derivitive of the
DIKU codebase. Smaug stands for "
Simulated Medievial Adventure Multi-User
Game". Developed by the project head
Derek Snider (aka
Thoric) and a cast of
coders who call themselves
Altrag,
Blodkai,
Narn,
Haus,
Scyrn,
Rennard,
Swordbearer,
Grog,
Grishnakh,
Nivek,
Tricops and
Fireblade.
The SMAUG code started out as simply the mud merc 2.1 mud
'
Realms of Despair' in
1994 and developed into a
public release in December
1996 when it was christened SMAUG.
The Goal for SMAUG was to be the most feature rich, yet stable and consistant code base. There is no cutting and pasting in the code since nearly all features it has were put into the code by the development team, well designed, and well integrated.
The homepage for SMAUG is at http://www.game.org/smaug
The main implementation of SMAUG is the mud
Realms of Despair at realms.game.org port 4000