The worst game I ever bought, for one very simple reason. The navigation: it was terrible. The original Privateer was set up with a bunch of systems you traveled between with old jump points created by a long dead alien race(basically a big blue ball you flew into). Jumping took fuel, so you had to stop and land every now and then, but that was all. Within a system, you could autopilot around if no enemies were present. If they were, you had to kill them, or just fly around, which took maybe a minute or two to get between one planet and a space station. So what was wrong with this setup? Nothing, it worked fine. Enter crappy Priv 2 navigation setup...
Privateer 2 was set up so that every planet/space station/asteroid field/anything was its own navpoint. You had to "jump" between these navpoints yourself. No jump points this time though, and you couldn't jump if there were enemies around. First of all, this made no sense. Not letting you go on autopilot in the first one made sense, but not letting you jump? Second of all, there were constantly enemies at every navpoint, there was no escape. So traveling literally took hours, as you had to kill everything and immediately jump out of the system. Usually you would just die before you reached your destination and have to start all over too. To make matters worse, sometimes when you were escorting a ship, it would jump out right before an enemy jumped in, separating you so that the cargo ship you were escorting would die in the next system. This subject was even bad enough to warrant its own section in the Privateer 2 strategy guide!. So in conclusion, Privateer 2 is just wasting a lot of time killing enemy after enemy, being stuck in a system. Granted, that's the point of a lot of games, but Priv 2 is supposed to being rpg-ish in some ways. So don't buy it. Buy the original instead.

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