Very creative early module for the game
AD&D. While a classic
dungeon crawl, in practice it was quite inventive. The dungeon is a crashed spaceship, a concept the
characters would not have even though the
players would. To help simulate the character's lack of technological
know how the devices encountered were all oddly designed, usually against the expectations of the players.
One of the first, and strangely enough only, adventures to have a large number of visual aids. The art was pretty good, and in my experiance was quite popular with both players and GM's.