An expression for a dead giveaway when playing a role-playing game. This is from the all too common experience of a Game Master who won't provide any detail for any of the rooms the characters encounter, but then provides a highly detailed description for one particular room or object, such as a mosaic the party discovers. This usually indicates something special about the object or room. Maybe it'll be a trap or maybe the key to the whole adventure. Either way, the players will focus on that object.

This is such a common occurrence that Game Masters have been known to emphasize the wrong object in a room, causing in the party to focus on that thing so much that they miss the otherwise obvious.

Y'know, if you log in, you can write something here, or contact authors directly on the site. Create a New User if you don't already have an account.