If you find any nodes you think should be in this category, message the maintainer (or an editor) with your suggestion.

Maintained By: andycyca

A guide/comment on one of the most important design aspects on the videogame «The Binding of Isaac». Please note that this guide was written for the Afterbirth+ expansion; the Repentance expansion changed many aspects of the game and I'm not going to update this guide for the foreseeable future.

 TitlebyType
1 Health in The Binding of Isaac (how-to) andycyca writeup
2 Health in The Binding of Isaac 1: Health as Hit Points   e2node
3 Health in The Binding of Isaac 2: Other sources of health   e2node
4 Health in The Binding of Isaac 3: Health as a test of skill   e2node
5 Health in The Binding of Isaac 4: Health as a Risk/Reward mechanism   e2node
6 Health in The Binding of Isaac 5: Health as an exchange currency   e2node
7 Health in The Binding of Isaac 6: Health as a marker of ‘run health’   e2node
8 Health in The Binding of Isaac 7: Health management or why having 1 HP is near-optimal   e2node
9 Health in The Binding of Isaac 8: Conclusions   e2node